Chapter 289 Hidden Dangers



Chapter 289 Hidden Dangers

"Early Experience?"

Guangzheng looked at the two letters EA on the whiteboard and asked in confusion: "Does it mean announcing the game first so that the producer can crowdfund?"

"Not crowdfunding."

Lin Yao covered the pen cap of the marker and explained: "EA, the biggest purpose of early experience is to put games that have completed the basic game framework on the shelves. Such games must have enough playable parts, at least 30 to 40 percent. As long as there are highlights to play, these games can be released in advance, and the producers can also recover funds in advance to continue to make the unfinished parts of the game, or refine and polish the game.

From the results, this is a win-win for the producers and players. It is a mechanism to remedy the development of small studios in a more flexible way.

And our MOBA games can also use the EA mode test to make it clear to the players that this is not a formal game. All players can play and participate in the test, but the play content does not represent the final quality..."

"This is a good idea."

The people in the conference room were stunned.

Then Zhong Xiu, Guangzheng and other people who reacted quickly said immediately.

This is indeed a good idea.

Early experience.

Does not represent the final quality.

This allows MOBA games to get enough player data and feedback, and small studios with limited funds also have a new way to survive.

It's perfect!

"Listen to me."

Lin Yao shook her head, pulled out a chair and sat down, sighing: "This sounds very good, and it is a win-win situation in terms of the result. Players' feedback can be effectively conveyed, and the producers can also adjust and satisfy players in a timely manner based on the feedback. For example, some simulation business games can slowly promote version updates, which is very obvious and easy to satisfy players. It is also good for some long-term stand-alone games, which can constantly innovate within the established framework without being restricted by the completion requirements of the official version, and can be adjusted and modified more freely.

But the problem is that many games may only start with a creative core gameplay, and there is not much content to fill in. The producers may not have so many version updates. Many games are even updated and not updated. It is difficult for players to feel the improvement of the game.

What's more, some people may fish in troubled waters and make a fortune. Even worse, the game is sold by EA, and then crowdfunding is launched. After making a fortune, the game will never be updated. In this way, players have no choice but to buy a semi-finished product, or even shit that the semi-finished product cannot reach."

"This..."

The people in the conference room were stunned again.

It seems to be true.

This is a problem.

The starting point of this early experience is good.

But the final result may not be too good.

After all, human hearts are complicated.

There were a lot of EA games in Lin Yao's previous life. There were a   lot

of abandonment of updates and no care.   So she was quite entangled. This thing is good, but there are also many problems.   Everyone present was silent when they heard Lin Yao's words.   No good solution could be thought of for a while.   "...Senior sister, actually there is a solution to this problem."   Finally.   Instead, Zhu Nianqiao raised her hand and spoke first.   "Oh?"   Lin Yao looked at her expectantly.   "We can request to put the games planned by EA on the shelves and ask them to give a clear date and time limit for formalization."   Zhu Nianqiao met Lin Yao's gaze and whispered: "For example, it must be converted to the official version of the game within one to two years, and the promise must be fulfilled, otherwise our platform will impose punishment measures, such as never welcoming the producer's games. Then encourage EA games to maintain a high update frequency, such as monthly updates and adjustments, quarterly content updates, and then a major update once a year, and finally the official version of the game will be produced."   "What if the producer updates it at will? Just fill in some content at random, and then bypass the punishment mechanism."   Zhong Xiu looked at Zhu Nianqiao and raised his own question.   Zhu Nianqiao immediately said: "Then we can set a limit on the degree of completion. The 30 to 40 percent you mentioned is too low. If the producer gives up in the end, the players will lose a lot. But if the degree of completion is controlled at 60 or even 70 percent... plus the existence of a penalty mechanism, the producer will have more concerns. After all, if a game is well made, it will be a long-term income. Just give up with a completion rate of 60 to 70 percent? The price is too high.   And our MOBA game, as the first game to be launched on the EA plan, can set an example on how to update, how to promote the game together with players, how to turn it into a formal game, and set a benchmark."   "..."   Zhong Xiu was stunned and had nothing to say. He thought it made sense.   Lin Yao thought about it carefully, nodded, and agreed: "Indeed, although this is unfair to those producers who can only complete 30% to 40% of the game, we can design an audit mechanism, such as giving some long-term games and simulation games a chance to be exempted.   Well... this can also give games that are relatively difficult to develop a way out." After   Lin Yao finished speaking, she raised her head, looked at the people in the conference room, and asked: "What do you think? This function? In addition to what Zhu Nianqiao said just now, let's add another restriction. For example, EA games will not enjoy any publicity resources. In other words, no matter how popular the game is, EA games will not appear in any promotional position on the platform to distinguish them from the official version.   We can also discuss the specific details and come up with a practical solution."   "I think it's okay."   Zhong Xiu hesitated for a moment and said, "Although I feel there are still some problems, such as the determination of completion, we can guide the players and gradually improve it. The starting point of this function is still very good."   "Yes."   Guangzheng also agreed: "It just so happens that our MOBA game can test the waters, see the players' reactions, promote this mode, and set a benchmark for all games that want to be launched in the EA plan. Our MOBA game is still very complete, and there is no problem in directly conducting a public beta test."

The other people in the conference room also thought it was a good idea.

They all nodded.

Seeing that no one had any objections, Lin Yao thought about it and made a decision.

"Then let's do it this way. We will launch an EA plan on our Vaporwave game platform, and then the MOBA game will be the first EA game, allowing all players to participate in the game testing."

"Okay."

Zhong Xiu, the person in charge of the studio's products, nodded, and then smiled: "Then there is only one problem left, Lin Yao. The name of the MOBA game has always been a code name. It's time to determine the official name."

"Well..."

Lin Yao paused.

She is not good at naming.

She recalled the two most well-known MOBA games in her previous life.

After hesitating for a long time, she said:

"Forget it, let's call it "Hero."

(End of this chapter)

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