Chapter 359 Loss of Voice
"..."
Lin Yao looked at her phone, a little embarrassed.
The titles of these two posts seemed a bit exaggerated... and brought back some bad memories for her.
But embarrassing as it was.
This is indeed a good thing.
Who doesn't want their work to be praised...
Lin Yao smiled, then clicked on the first post and took a look.
Originally, Lin Yao thought that this post was just praising the gameplay.
But unexpectedly.
The poster of this post seemed to have reached the ending of not killing the witch in the first round.
Not only did he praise the gameplay of the game, he also emphasized the undisclosed thirteenth chapter.
[The ending of not killing the witch will have a thirteenth chapter. I won't spoil the plot. I will just say that it is really worth not killing the witch! Very worth it! The last chapter is really great! Whether it is the atmosphere rendering, background music, performance, or textbook-like camera switching, the final BOSS is very good! Especially the performance to the parliament, it is really cool! It not only allows me as a player to participate in it, but also brings emotions and expectations to the highest level, and the moment when the male protagonist appears in the end! I really think that selling this game for 199 is a loss.
In addition, as an aside, I have always been disappointed with domestic games, whether they are stand-alone or online games, because they are either a scam or empty promises.
But the emergence of Linmu Studio has truly made me feel that domestic producers can also make good games, even better than many overseas big companies!
This game is amazing, really amazing.
Finally, I recommend that you take a look at the list of production staff after completing the game. Lin Yao participated in almost the entire process, including the most basic art settings, scripts, original paintings, and even music. It's really amazing! This is the boss of Linmu Studio. From this, you can see what kind of composition this studio is! Linmu Studio is really awesome! ! ! ! I am looking forward to the surprises they will bring next! !
I can play such an excellent domestic stand-alone masterpiece... It's really great. 】
The wording of the post is very sincere.
After reading it, Lin Yao smiled softly, and then felt a little happy.
It's not a compliment.
Although there are reasons in this regard.
But the most important thing is what the player said, "It's great to be able to play such an excellent domestic stand-alone masterpiece."
That sense of accomplishment.
It's really great...
Lin Yao read the post quietly, and then just arrived at her destination.
She got off the subway and walked to Linmu Studio.
Because it was the weekend.
There were not many staff members coming to work in Linmu Studio.
Basically, all the staff members of the "Witch" project team came.
When Lin Yao arrived.
They were surrounding Chen Qiuwen and cheering.
It seemed that they were celebrating some good news.
Lin Yao stood on tiptoe and looked out. She felt that nothing big had happened, so she didn't disturb them.
She pulled out a chair, sat in her seat, and clicked on another pinned post.
The post that praised Linmu Studio as the light of stand-alone games...
And this post was not posted by a player, but by a domestic game self-media. The
detailed content of the post not only talked about the situation of the game "Witch" in China, but also mentioned the situation of this game overseas.
Overseas, this game is even more popular than in China!
Whether it is the overseas or domestic Vaporwave game platform, the game "Witch" is the absolute top seller!
Although there are no specific sales figures on the platform after the revision.
But now there are many masterpieces from overseas manufacturers on the Vaporwave game platform.
And among the games released at the same time, there is also the aggressive Reflecta, who has four console escort masterpieces.
But even in this case.
The discussion of the game "Witch" far exceeds the four escort masterpieces of Reflecta console.
This is really something to be proud of.
So, this is the title, the self-media's words-'The best domestic stand-alone game, Linmu Studio, the light of stand-alone games'.
Because before this, there were no domestic games that could suppress overseas game manufacturers, or even console escort masterpieces.
Except for Linmu Studio's "Witch", there is no such thing.
You can say you are proud, you think the game is fun, or you sigh.
In short, the players are really excited, and
there are a lot of replies under this post.
No wonder this post will be pinned.
"I can only say that Linmu Studio is really awesome."
"I want to apologize to Linmu Studio. I shouldn't have said that you only know how to make online games. The game is so fun!"
"Linmu Studio really deserves this title. They are so strong! Whether it is technical strength or innovation, the fifth chapter of the game really shocked my mother for a whole year."
"It's mainly because their boss is too strong. Just look at the list of production staff behind the witch... In addition, a friend of mine who works at Sky Fox told me a very funny thing. When the CG of Wrath of the Lich King was the most popular, Sky Fox wanted to poach people, but the person in charge didn't know Lin Yao, and even wanted Sky Fox's boss to poach the core of Linmu Studio - Lin Yao. [Laughing]"
"Hahahaha, is the above true or false? Sky Fox is too stupid."
"The game is so cool! I thought that Linmu Studio's first stand-alone masterpiece would imitate overseas masterpieces, but I didn't expect that they would do a big thing!" "
Except for the fact that the ending is a bit hard to accept, it is really excellent, but I didn't get the other ending mentioned by the master. I will reply after I finish it! Believe in Linmu Studio!"
"Linmu Studio!! Great!! "
"..."
Lin Yao casually flipped through the comments and was very happy.
The success of the game is of course important.
But more importantly, the popularity brought by the success of this game.
This is what makes Lin Yao happy the most.
"Boss."
At this time.
A voice sounded.
Lin Yao put down the phone, raised his head, and asked with a smile: "How is it? Did any problems with the game yesterday?"
"No, the feedback was all minor problems."
Chen Qiuwen had a tense face. Although he wanted to pretend to be calm, the corners of his mouth still rose uncontrollably.
Seeing his look, Lin Yao was a little amused: "What are you so happy about just now? I saw you cheering, so I didn't disturb you."
"...Didn't the authoritative overseas game media give our game a preliminary score before? Now the official score is out."
Chen Qiuwen finally couldn't control himself, and the corners of his mouth began to rise wildly.
"Oh? How is it? Did it lose points?" Lin Yao was a little curious.
Chen Qiuwen didn't answer, but directly handed his phone to Lin Yao.
On the phone screen, the huge number 10 was particularly conspicuous.
And the comments below were even more conspicuous.
【Linmu Studio never disappoints! One of the most special games in the new century, it not only expands and improves the original narrow and old stealth gameplay, but also creates a unique and self-consistent world. Even the most picky players may not find major flaws in this excellent game. It is simply a model of the ninth art! 】
"..."
After reading the ratings and comments, Lin Yao looked up at Chen Qiuwen again and finally understood why they cheered.
"In addition, the data department just came. On the second day of the release, the sales of our game did not decrease but increased. It increased significantly both domestically and overseas. Guess how many copies of the game have been sold now, boss."
Chen Qiuwen put away his phone. Although he asked Lin Yao to guess, he soon couldn't help but announce the answer on his own.
He spread out five fingers and said excitedly: "Including pre-sales, a total of more than 4.8 million copies! Today, it will definitely exceed 5 million! 5 million!"
Lin Yao couldn't control it either, and pursed her lips and smiled softly.
"Now many of our peers in China are actually waiting and watching. I received messages from several of them today. They think our game is very popular, but they are cautious about how many copies the game has sold. Some even think that this is a hype we created, and the actual sales may not be ideal..."
Chen Qiuwen couldn't control his expression at all, and suggested: "Let's publish this data, boss!"
"Okay."
Lin Yao thought about it and didn't object: "Publish it. It's just right to create momentum for the Vaporwave game platform, and it's time to let everyone know how powerful our online distribution platform is."
...
The day after "The Witch" was released.
Discussions about this game can be seen everywhere in the gaming circle.
And on this day.
Linmu Studio took the initiative to announce the sales of its "The Witch" so far.
... Five million copies!
When this data came out.
All domestic game companies.
Lost their voices instantly.
(End of this chapter)
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