Chapter 360 Catfish
Tianhu.
Li Guangsheng sat in his office, looking at the numbers announced by Linmu Studio, and wanted to count the zeros to make sure he was not mistaken.
But no matter how many times he counted.
After five, there were six zeros.
Linmu Studio announced that it was indeed five million sets of games.
Not five hundred thousand sets.
Five million.
Li Guangsheng counted the zeros again, and after confirming that it was correct, he leaned back in his chair, his eyes lost their luster, staring at the ceiling blankly.
He was motionless.
Then suddenly, he remembered a little thing.
When Tianhu was first established, he and Mou Feng seemed to have made a wish.
Tianhu wanted to make a stand-alone game with sales of more than 100,000...
The environment and market at that time were different from now.
Mou Feng had also left Tianhu.
Tianhu is no longer making stand-alone games.
But I don't know why.
Li Guangsheng just remembered such a thing.
And he had a very subtle... depressed mood.
However.
His depressed mood did not last long, because the phone rang.
Li Guangsheng came back to his senses, turned his head to look at the phone, and then sighed heavily.
A call from the major shareholder of Fox.
Even if Li Guangsheng didn't answer the phone, he guessed that it was to criticize him...
Because with the success of this game by Linmu Studio,
Fox is no longer the number one... In fact, it has not been for a long time.
It's just that this time, Linmu Studio tore off their last fig leaf.
Now, a person who has a channel that can sell 5 million copies of the game, a person who can make a game that sells 5 million copies, an online game revenue forecast far exceeding Fox, and a behemoth with abnormal technical innovation capabilities.
Has appeared in China.
Fox can't be called the number one in any case.
Li Guangsheng didn't want to answer this call, because at this moment, everything he said would be pale.
But he had to answer it.
It was painful.
...
After the sales of "The Witch" were announced.
In addition to the relatively large online game companies like Fox,
the sales of "The Witch" announced by Linmu Studio also severely stimulated a large number of relatively small game companies.
The domestic stand-alone market is very small, which was once the consensus of these small game companies.
Before "The Witch" came out.
It has always been.
But now that "The Witch" has come out, it tells them a truth that the market is actually... not small.
Even if the domestic market is small, if the game is put on the Vaporwave game platform of Linmu Studio, and the overseas market is added... it is not small.
Not only is it not small, it is also very large.
Five million copies.
Although Linmu Studio's previous buyout games, whether they are buyout online games or small stand-alone games, have sold well.
But "The Witch", which broke five million copies on the second day of its official release, is indeed the most convincing and the most shocking.
So can we do it too?
Seeing the success of "The Witch", many producers suddenly had such an idea.
A certain game company.
"Boss, after the rise of Linmu Studio, there is no way out for us to imitate others poorly... I have an idea, I hope you can take a look, I think we can give it a try."
After seeing the sales data of "The Witch" of Linmu Studio, a producer mustered up the courage, knocked on the door of the boss's office, and handed him a stack of business plans.
The game company where this producer works is not large in scale, and all its works are online games that imitate big companies to make money.
It lives an average life and is small in size.
Originally, this kind of life should have continued.
But the success of "Witch" directly changed the producer who was originally planning to live a lazy life.
And the boss did not directly reject the other party as usual. He carefully read the business plan submitted by the producer, then pondered for a moment and looked at the other party: "I will give you one-third of the start-up funds and let you make a demo. If you can pass the favor of the Vaporwave game platform, then I will support you."
"Okay!"
The producer's eyes lit up immediately after hearing this, and nodded vigorously to agree.
He took back the plan and prepared it with full confidence.
The boss watched the producer leave, and suddenly felt a little emotional. In fact, he didn't want to imitate others to make inferior online games from the beginning.
It's just that there was no opportunity, no conditions, no qualifications, and no reason to try before.
But now, the times seem to have really changed.
He can even find enough reasons for himself to try it.
Linmu Studio, like a catfish, stirs up the game industry.
How will the game industry develop next?
No one knows.
But one thing is certain.
In the future.
As long as we talk about domestic games and their development history, we probably can't avoid it...
In a sense,
Lin Yao has indeed changed the industry at this moment.
...
After the sales of "The Witch" were announced,
in addition to domestic counterparts,
overseas manufacturers were also shocked.
However, what shocked them was not the game, but the channel.
Lin Yao relied on online channels, a single online channel, to sell 5 million copies of the game. For some overseas manufacturers, it was really shocking and incredible.
How well the game is made, how good the reviews are, how popular it is.
It's okay for them.
Many overseas manufacturers have made popular games.
After all, a game is just a game.
But a single online channel, no physical channel at all, sold the game, and sold 5 million copies, which is really... exaggerated.
Vaporwave game platform.
Now no game manufacturer can ignore it.
Many overseas manufacturers are discussing this.
But what specific impact it will have... is still unknown.
As for the players,
it's very simple.
The game sells well and is fun, and they are happy.
Because this means that there will definitely be a sequel.
But other than that, there is no other impact.
They mainly discuss the content of the game, and at most add a sentence "5 million is awesome" when discussing it.
They are still very simple.
Therefore, the sales data released by Lin Yao this time actually has little to do with the players.
However, as the popularity of the game gradually fermented and the discussion deepened, the players also had some impact...
and
the two main actors who participated in the motion capture were the most affected by the players...
Afternoon.
The capital.
A newly opened large chain supermarket.
"Xu!?"
"Isn't this Xu?"
"Witch! Witch! Witch!"
"I'm Chen! Your compatriot!"
"..."
Lu Xiu stood on the high platform and was participating in a brand event of a well-known brand.
Originally, she just came to stand on the stage.
And she was familiar with this kind of event.
But soon, she found out that she was wrong...
She was not familiar with it at all.
Seeing more and more men gathering over and shouting weird words, the scene was even a little out of control.
She was stunned.
What is this.
(End of this chapter)
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