Chapter 456 Game player



Chapter 456 Game player

Lin Yao was stunned when she heard the word "ultimatum" from Mu Wanqing.

But soon,

she reacted.

"Okay."

Lin Yao nodded, and then calmly said: "We are mentally prepared, and they are probably ready too. Although it is faster than expected, there is nothing we can do. Just reply and say we are sorry."

"Reject directly?" Mu Wanqing hesitated.

"Well, their platform is probably going to be online soon. Now no matter how we answer, it will not change the outcome. There is no need to entangle."

Lin Yao explained, and then said: "Just don't say it, and call Zhong Xiu over for me."

The Vaporwave game platform has always been managed by Zhong Xiu. Although Lin Yao knew that he was busy with the porting of the "open black" software recently, she couldn't care less now. The

actions of the Gibber Company were faster than expected. Before she had time to finalize her new work, the other party was ready. It was a bit difficult to deal with.

"Okay."

Mu Wanqing nodded and left again.

Lin Yao turned around again, looked at the words "Left 4 Dead" on the document, thought for a while, and deleted it.

No.

If Gibber and Fantasy National Service are going to remove all their own games from the Vaporwave game platform now,

then "Left 4 Dead" is almost worth it.

Although "Left 4 Dead" is very special, "Breakout" also has a biochemical mode, and in the past two years, many zombie-themed games have emerged in the world. This kind of theme has made it difficult for players to have a very strong urge to play.

In addition, more importantly,

"Left 4 Dead" cannot compete with the two most traditional NPC-led FPS games of Gibber and Fantasy Country.

And this kind of FPS is the most attractive to European and American players.

"Left 4 Dead" can be done, this game can be operated in the long term, and it can fully utilize the creative workshop function of the Vaporwave game platform.

But only "Left 4 Dead" is not enough.

Lin Yao thought about it and re-typed the words "Call of Duty: Modern Warfare" in the document header.

At this time,

Zhong Xiu also arrived.

"Gibber Company and Dreamland are going to break up with us completely?"

I heard their voices before I saw them.

Zhong Xiu started to shout before he even arrived.

"Yeah."

Lin Yao moved her chair and turned around, responded, and then asked, "Which aspect do you think will have the greatest impact on Linmu Studio?"

"Overseas market! Their withdrawal will not have much impact on the domestic market. The sales of these two companies' works in China have never accounted for a large proportion."

Zhong Xiu thought about it carefully and replied, "But the impact overseas is great. In addition to our first-party works, the best-selling games overseas are the games of these two companies. The sales of rugby, basketball and football games that no one cares about in China all start from millions... And most importantly, because this type of game has a fixed audience and is tied to real-life celebrity athletes, the price of image licensing alone is very high. As a result, apart from these two companies, there are almost no other peers in the market to make similar games, and there are no substitutes at all.

But European and American players just like it!

The second is racing games, but this is better. Although the authorization of car companies is also troublesome, the lack of authorization actually has little impact. Moreover, because our Vaporwave game platform has a creative workshop, many games can survive as long as the creative workshop is open and the driving feel is better, so this type of game has always had substitutes.

For gun games, it depends on the type. If it is an online battle, our "Breakout", "Battle" and so on are very popular. Royale" and "Battlefield" are the most popular shooting games. But when it comes to FPS single-player game experience, the games of Gibber and Dreamland are more advantageous.

Finally, some messy games, such as action, ARPG, war flag, etc., are all written in the list I gave you last time. There will be an impact, but it will not be too big. There may be some pain, but it should not cause our game platform to fall directly from the first position. "

... I understand."

After listening, Lin Yao thought for a moment and nodded: "Then you go and prepare. Since there are similar games in racing, find some alternative competitive products and slightly increase the weight of publicity. As for sports... the most popular football, is there a Japanese company also making it? "

"Yes, but compared with Gibber and Dreamland, these European and American local companies, it is really a bit worse... I am also a football game enthusiast, so I know very well that the Japanese factory's football game, whether it is the number of star players or the experience of playing, is more than a little worse. "

"Okay, then give up this type of game!"

Lin Yao gritted his teeth and made up his mind.

Don't be greedy.

If you want everything, you will not be able to get anything.

Instead of getting everything, it is better to play to your strengths and avoid your weaknesses, just ignore the shortcomings and directly enhance your strengths!

"Look for alternatives for car games, ignore sports games, and we will make shooting games next."

Lin Yao thought about it and made up her mind.

"Then we still need to port the Switch?" Zhong Xiu hesitated for a moment and asked.

Lin Yao shook her head gently: "No, this time the FPS game will put aside the Switch and will provide the best game graphics and the best gaming experience as the primary goal."

"..."

Zhong Xiu, who loves the graphics, was instantly ecstatic.

As the head of the PC department, he sometimes really feels that

the Switch is just a DEBUFF, which will only limit Lin Yao and the production team's performance...

Now that they can finally put aside the Switch, it means that the shackles no longer exist.

It is estimated that this will be good news for the fans of the old Linmu Studio.

Because the familiar Linmu Studio is back.

...

Lin Yao sent Zhong Xiu away.

Then he turned his head and looked at the title of "Call of Duty: Modern Warfare" on the document, breathed a sigh of relief, and prepared to write a new plan.

The "Call of Duty" game series is considered to be Activision's biggest gold signboard... and it is also the most profitable game series!

However, the Call of Duty series is not a serial drama divided by numbers.

Under the golden signboard of "Call of Duty", there are actually four different series.

They are "World War II", "Modern Warfare", "Black Ops" and "Advanced Warfare".

Because it is a New Year's product, there are not just one development studio, but three...

and at the beginning, the biggest selling point of this series is World War II, and Call of Duty 123 are all World War II themes.

Originally, Call of Duty 4 was also a World War II theme, because Activision was very conservative and was unwilling to give up the World War II theme, which was still popular at the time.

But the studio Infinity, formed by the core staff who jumped from EA Ward, did not develop according to Activision's wishes, but secretly developed a "Modern Warfare" that was completely different from the previous three games!

As soon as "Modern Warfare" was released, the entire "Call of Duty" series rose to a new height, and Activision was able to launch more than 10 sequels in succession.

At the same time, the success of Modern Warfare also influenced Treyarch, another development team of Call of Duty. They abandoned the World War II theme and also focused on the modern battlefield. This is the "Black Ops" series, which is based on the Vietnam War and involves revenge, mind control, CIA, Cuban crisis, etc. A "B-movie" full of heavy tastes and conspiracy theories.

As for the last "Advanced Warfare", it was completely because the subject matter had been exhausted... The sequels had to be released every year, and the production team could only continue to advance the timeline.

This caused the game era to be completely out of touch with the 21st century. In "Call of Duty: Infinite Warfare", the battlefield has become space...

and this series is also the worst rated in the entire "Call of Duty".

Probably because the plot is distorted and players really can't get into it.

In short, players are very dissatisfied.

So in Call of Duty, the most praised series should be Modern Warfare, followed by Black Ops, then World War II and Advanced Warfare.

Among them.

"Call of Duty 4: Modern Warfare" is one of the pinnacles of the entire series.

Because this game refers a lot to events and conflicts happening in the real world, and shows convincing scenes, conspiracy theories and war conflicts without losing realism. The

movie-like narrative method of the game has laid a rich enough plot, which makes the NPCs who accompany the players all the way seem to be flesh and blood. The images of Captain Price and Soap Thorpe are really deeply rooted in the hearts of the people.

In Lin Yao's mind, apart from other factors, this is the NPC taking you to watch the movie flow, which is one of the pinnacles of movie-style narrative FPS.

But unfortunately.

Infinity Ward, the production team that created "Call of Duty 4: Modern Warfare", had a gap and conflict with Activision because of the secret development to force Activision. Activision was very unhappy. In addition to compressing the production funds, it put crazy pressure, which led to the failure of the next two modern wars to do their best. During this

period, Infinity Ward even wanted to separate the IP of Modern Warfare from Call of Duty... Of course, Activision was unwilling.

Then as the contradiction became more and more intense, it reached an irreconcilable point.

Activision directly fired Infinity Ward. Ward's co-founder... caused a large number of core personnel to leave, and Infinity Ward, which created the Modern Warfare series, was reorganized and lost its soul.

The final Modern Warfare 3 was just barely qualified.

However, what was interesting later was that after those core personnel who jumped from EA left Infinity Ward, they accepted EA's olive branch again and returned to EA's arms.

They created an equally famous development team, that is-Rebirth Entertainment!

That is, the developer of "Titanfall" and "APEX".

It is also a legend.

Although they did not have a good time under EA at the beginning, after all, they were not their own sons and were often pulled out for sacrifice, but after APEX came out, it was completely acquired and turned over. "APEX" has become the best-living service game under EA and the most successful service game.

According to the financial report, "APEX" can even directly offset the failure of "Battlefield 2042", you can see how successful it is...

This group of people who have produced the "Medal of Honor" series, created the "Modern Warfare" series, and then turned over and made "Titanfall" and "APEX" The author is really amazing.

Of course.

Their peak is still "Call of Duty: Modern Warfare". The reason

why Lin Yao postponed "Left 4 Dead" this time and chose to make "Call of Duty: Modern Warfare" is that she wanted to confront the shooting game IPs of Gibber and Dreamland head-on...

As one of the most impressive shooting games in her impression and the most successful shooting game series in her previous life, Lin Yao believes that it can definitely compete head-on with the shooting game IPs of Gibber and Dreamland.

Of course.

There is pressure.

But it is not the quality of the game, but the release date of the game.

Since Gibber and Dreamland have chosen to break up, there will definitely be big waves in the future, especially on the two time nodes of Black Friday and Christmas, it is estimated that they will use big moves.

If Lin Yao wants to go head-on and not lose, it is estimated that she will have to speed up the development process of the game.

"Let's do it first..."

Lin Yao took a deep breath, sorted out her thoughts, and started typing.

...

At the same time.

"We are very sorry."

At Gibbs, Frank shrugged his shoulders after hearing the other party's reply, and then hung up the phone directly.

He was not surprised by this answer.

After all, in his mind, the person in charge of Linmu Studio has always been a smart man, and it is normal to see his plan.

"The other party refused?" Hawkins, the helmsman of Dreamland, asked after seeing Frank hang up the phone.

"Well, that's normal. I guess I wouldn't agree if it were me, because this is a tough topic."

Frank picked up the bottle of wine next to him, poured two glasses of whiskey, and then handed one of them to Hawkins: "Our purpose is too obvious... Although it's a pity that we couldn't gain more time for layout, it doesn't have much impact."

"..."

Hawkins took the glass, then was silent for a moment, and took a sip of wine: "To be honest, I'm still a little worried."

"Hey, my friend."

Frank shook his head and smiled. "I know your concerns, but you have used our online distribution platform. Do you think there is any difference between our online distribution platform and the Vaporwave game platform? There is none at all, right?

Whether it is the community, creative workshop or their various policies, we have them all.

As for the game library, we have a lot of masterpieces together, and many of our games are irreplaceable. For example, in sports games, who else can handle the Professional Basketball League Association and the Football Five Leagues Association except us? No!

We are also the only one in racing games. As for shooting games, Linmu Studio may have the advantage in online battles, but aren't we also developing related games in full swing?

As for third-party games, we The profit sharing ratio will be lower than that of Linmu Studio, and we do not require exclusivity, so we can allow their games to log on to our platform.

The only gap between us and Linmu Studio is some independent games. Their Greenlight program is now also tied to its console Switch, and the relevant support policies are very mature. We really can't make up for this gap in a short period of time, but we can take the time to catch up slowly!

This is the difference between our platform and Vaporwave game platform. Is there really a big gap? Not at all!

After our platform is successful, the income we get is not comparable to the income brought by the extra sales of Vaporwave game platform. We can also take a commission and get all the income from selling our own games! ”

"I understand what you said."

Hawkins raised his glass and took another sip of wine. Then, under the influence of alcohol, he said, "But Linmu Studio's first-party works are really worrying. Let's not talk about the distant past. Some time ago, there was a game called Dark Souls, which directly made our players climax. We didn't need to consider such Vaporwave game platform 'exclusive' games in the past, but it's different now.

Maybe Linmu Studio is preparing now. If there is another game like Battlefield, I can guarantee that players will choose them without hesitation."

"How many works can they produce in a year? Now they have not only the Vaporwave game platform, but also the console brand. Look at their works in the first half of the year."

Frank smiled slightly: "Pokemon and ARMS are exclusive to Switch. Among them, there is only one game "Dark Soul" that has landed on the Vaporwave game platform. This game is landed on both ends. Do you think they can immediately adjust their work focus to the PC platform in the second half of the year? Don't joke.

But I can understand your worries. After all, the period between Black Friday and Christmas is really very important to us. It is also the time period that is easiest to attract players. If they launch the sequel of "Battlefield" at that time and cause a huge response like last year, players will indeed abandon us.

But don't tell me... When "Battlefield" caused a huge response in Europe and the United States last year, you didn't prepare."

At the end.

Frank looked at Hawkins with a smile.

Hawkins looked embarrassed when he heard Frank's words.

He was indeed prepared.

They are a commercial company and are very skilled in changing their course according to the situation.

For example, in Lin Yao's previous life, seeing the success of Battlefield, Activision gave up Advanced Warfare in the second year and returned to World War II.

The same goes for Gibbs and Dreamland. After seeing the huge success of Linwood Studios' Battlefield last year, they immediately changed their development direction. Their well-known shooting game IPs also followed the retro style and started to play World War II...

and they also fully borrowed the battlefield physical destruction effects from Battlefield, preparing to restore the most authentic World War II battlefield for players...

"My friend, we are partners now, so don't hide such things from me. I can tell you the truth, "Mobile Force 6" released by Gibbs this Christmas is exactly about World War II."

Frank saw Hawkins' expression and smiled: "And I believe your latest work "Battlefield" is also about World War II."

"Yes." Hawkins sighed and admitted it.

"So what are you worried about? Linmu Studios is not focusing on the Vaporwave game platform right now. They will have at most one first-party masterpiece in the second half of the year, and the biggest threat to us is the sequel to Battlefield."

Frank shook the wine glass in his hand: "Their sequel may be a continuation of World War I, or it may be World War II, but no matter which theme it is... they still want to take advantage like last year, which is absolutely impossible!

First, the first appearance of the World War I theme did surprise the players, but it only has such an effect for the first time.

Second, the game we released is about World War II. Whether they continue to make World War I, or push the story background a little forward, and choose to continue the glory of World War II, we can deal with it, and we will never let them steal the limelight. And for similar themes, I believe that our players will definitely be more willing to believe us!"

Frank paused and continued: "As for their launch of other games... put yourself in their shoes, at the time of Christmas and Black Friday, can you refuse a blood-pumping shooting game?"

"..."

Hawkins thought about it carefully, but no matter how he thought about it, he had to admit that what Frank said made sense...

So, he laughed.

"Then, wish us a successful start?" Hawkins raised the cup in his hand.

"A great start." Frank raised his glass and gently clinked it with the glass in Hawkins's hand.

Ding--

a crisp sound.

Echoing in the office.

The two smiled at each other, and everything was said without words.

...

Linmu Studio.

"Call of Duty: Modern Warfare? FPS? Modern Warfare? Aren't we going to make an existing IP Battlefield? If we want to release it during Christmas in Europe and the United States, the bonus Battlefield is the best choice, right?"

Chen Qiuwen, who had just finished the production of Dark Souls, received Lin Yao's new plan on June 22.

When he saw the title of the plan, he was immediately surprised.

"Battlefield focuses on online battles, and the single-player plot is a bit weak. We have a lot of online shooting games in our studio, but we don't have any shooting games that focus on single-player experience.

You should have heard that Gibbs and Dreamland are about to completely withdraw from the Vaporwave game platform, right? This happens to be their strong point. It is not appropriate for us to choose Battlefield as the work we are dealing with."

Lin Yao explained, and then said: "Besides, Battlefield was very popular last year, and they might launch similar works. Putting the story background in modern times can just stagger it, and it may have a miraculous effect."

"This... I understand."

After listening to the explanation, Chen Qiuwen understood it instantly, nodded slowly, and then opened the plan.

The first page of the plan is the main NPC character design of Modern Warfare.

The first character is Captain John Price, who wears a boonie hat, holds a cigar in his mouth, and has a beard.

The captain's name is written on the top, and there is a line of small words next to it - 'My war ends with you'.

Soon, Chen Qiuwen was immersed in the plan.

Lin Yao didn't bother him, turned around and left, and returned to her seat.

So tired.

As soon as she sat down.

Lin Yao sighed. After finishing the plan, Lin Yao turned around to arrange the corresponding production team to start work. After a busy day, it was indeed a bit tiring.

But there was not much time left for her to rest.

She had just returned from Chen Qiuwen, and not long after, Mu Wanqing came to her and said.

The heads of the two studios, Conglong and Xihan, came over.

They also brought plans for two reasoning games.

When Lin Yao heard this, she could only stand up again.

...

At the same time.

Just when Lin Yao went to meet the heads of the two first-party studios, Conglong and Xihan.

Giber Company and Fantasy Kingdom issued an announcement to all players, announcing that all their games will be withdrawn from the Vaporwave game platform!

Players who have previously purchased their games on the Vaporwave game platform can play normally.

But next, all their existing and future games will no longer be logged on to the Vaporwave game platform!

At the same time.

They announced that Giber Company and Fantasy Kingdom have reached a cooperation and have their own online distribution game platform-Game player.

From now on, it is officially launched!

Moreover, on the day of launch, Game Player immediately held a large-scale promotion.

The promotion is even greater than that of Vaporwave game platform!

As soon as this news came out.

In an instant, the entire player circle was boiling.

(End of this chapter)

Continue read on readnovelmtl.com


Recommendation



Comments

Please login to comment

Support Us

Donate to disable ads.

Buy Me a Coffee at ko-fi.com
Chapter List