Chapter 457 Fighting and Knife Fighting



Chapter 457 Fighting and Knife Fighting

Although Zhong Xiu said that the removal of games by Gibber and Fantasy Kingdom did not have a big impact on Linmu Studio.

But a small impact does not mean no impact at all.

After the launch of "Breakout".

In the past few years, the number of game players in China has begun to grow exponentially.

In terms of consoles, because of Linmu Studio, the player group has also been steadily increasing.

But after all, the Switch has not been on sale for a long time, so most players are still PC players.

As for PC players, because of the strength of Linmu Studio in recent years, both online game players and stand-alone players have basically installed the Vaporwave game platform.

There are players of "Breakout" and "Fantasy OL".

There is no way, it is really too easy to use.

This is also the prerequisite for the Vaporwave game platform to flourish in China.

After all, the domestic player base is actually quite large, and online games and stand-alone games are not clearly divided. Those players who use the Vaporwave game platform as an online game launcher may go to buy stand-alone games that day.

And with such a large player base in China, even if most players do not like cars and balls...

that is not all.

Moreover, Gibbs and Dreamland have more than just guns, cars and balls. The two companies have nearly a hundred games combined!

These include guns, cars and balls, as well as many other types of new and old games, as well as some games that were not developed by the two companies but published by them.

Yes.

In addition to being developers, they are also publishers.

So many games were suddenly removed from the Vaporwave game platform. Except for players who bought the games, they can still open the store page, and other players can't even search for them.

Many players even have an illusion.

They feel that half of the masterpieces on the entire Vaporwave game platform are missing...

And in the face of this situation, even players who don't play games from the two major manufacturers and are not affected.

Can't help but sweat for Linmu Studio.

After all... suddenly there are so many games gone, and on the other hand, Game player is so powerful.

It's really scary.

It's as if the Vaporwave game platform is about to be replaced.

Hmm.

To put it in a more understandable analogy, EA and Activision cooperated and directly removed all their own games on Steam, and then announced that they had created a platform. Call of Duty, Battlefield, FIFA, The Sims, Dragon Age, Red Alert, Need for Speed, Crash Bandicoot and a bunch of other games that players have heard of but have not played will be available on the new platform...

This is by no means a small matter...

Although the Gibbs and Dream Kingdom in this world are not as big as EA Activision, this is indeed shocking news.

No wonder players feel that things are about to change...

"Fuck! Vaporwave gaming platform is going to collapse!?"

"Most of the blockbusters in the game library are gone, it's scary."

"Why is it so sudden? Wasn't it fine before? I bought Fantasy Realm's "Battlefield 4" the day before yesterday, and I can't find it when I search today. I'm so confused..." "

It's not that sudden, actually. I heard that Fantasy Realm and Gibbs have been negotiating with Linmu Studio about profit sharing, but they probably

couldn't come to an agreement, so they just broke up. In the past two years, the PC physical market has been constantly suppressed, while online channels have become increasingly popular. I guess these two companies gritted their teeth and simply stopped giving Linmu Studio a commission."

"What is the commission rate of the Vaporwave gaming platform? It shouldn't be a lot, right?"

"Twenty percent is actually quite a lot. On the sales list of the Vaporwave gaming platform last year, apart from Linmu Studio's first-party games, the games of these two companies sold the best. Even though not many people in our country buy their games, their games are very popular on the overseas Vaporwave gaming platform. A rough estimate shows that Linmu Studio has made at least hundreds of millions of dollars from the games of these two companies..."

"Fuck... No wonder the two companies want to withdraw! Isn't this too much profit!"

"It doesn't make sense to talk about profit now. Linmu Studio has made hundreds of millions, but this also means that the two major manufacturers have increased their sales by nearly 1 billion compared to before! This is the credit of the Vaporwave gaming platform!"

"Yes, without Linmu Studio operating the Vaporwave gaming platform, everything is actually empty talk, and the operation and maintenance of the gaming platform requires costs. It's normal for Linmu Studio to get a reward for its initial efforts... But this is from our perspective. For these two European and American companies, it is probably not the case. Now they are vigorously developing the online distribution platform Game player. I guess they just want to avoid giving Linmu Studio a share, and by the way, they want to do the same as Linmu Studio and take a share of other people's games..."

"It's still business after all. But to be honest, I'm really worried. We're fine, but European and American players will probably download their Game Player. Players will inevitably be diverted, and Linmu Studio will be hit hard." "

It's really possible. Game Player has announced its commission rate. It's 5% less than Linmu Studio, only 15%. Although it doesn't sound like much, if Game Player really overwhelms Vaporwave game platform overseas, it's possible that publishers and developers who haven't fled now will defect later."

"It's over. Why do I feel that Vaporwave game platform will be replaced the more I listen to your analysis?"

"Because it's really possible... In fact, Lin Yao should give in. For these big companies, it's not impossible to change the profit sharing. After all, their works are really popular in Europe and the United States. Now we are about to enter the second half of the year, and Black Friday will soon be here... It is estimated that Gibbs and Dreamland will have big moves at that time. By then, it is estimated that all European and American players will run to Game Player. Once user habits change, one will gain while the other will lose. Maybe Linmu Studio will really be overtaken by others."

"Alas..."

The players seemed quite worried

and generally pessimistic.

Of course.

Lin Yao has not seen these opinions for the time being.

In fact, even if she saw them, she would not be able to say anything. Players have their own considerations, and she has her own considerations.

Let's not say that she can't withdraw. Even if she can withdraw, Lin Yao is willing to retreat, but in fact, it may not necessarily solve this problem... Because in the final analysis, although the reason this time is that the two big companies, Gibber Company and Dreamland, are dissatisfied with the commission ratio, but is their ultimate goal really to change the commission ratio of their own games?

No, they just want to take the share of other people's games like Linmu Studio...

and this is an irreconcilable contradiction.

The withdrawal of these two big companies will indeed make the situation of Vaporwave game platform in Europe and the United States difficult. Lin Yao also understands this, but she really has no choice but to deal with it.

At this time.

Lin Yao is in the conference room, preparing a game for the second half of the year.

"Partner perspective?"

Lin Yao looked at the heads of the two first-party studios, Conglong and Xihan.

"Yes."

Wang Mang, the head of Conglong Studio, nodded vigorously, and said with some excitement: "The script you wrote is really great! But there is a problem, that is the detective himself! Too smart! Too charming! This makes the player feel weird when controlling them, and it is easy to make the detective look stupid! So my idea is this, let the player and the detective run in parallel!

In other words, the player controls the seemingly stupid partner Huashan, who is responsible for collecting clues and uncovering a corner of the truth of the incident. At the same time, Holmes is also in action. The two lines are parallel, but as long as the player collects the established evidence, testimony or key clues, the two lines will intersect, and Holmes will finally reveal the answer.

When the two lines finally intersect, we can let the players give their own answers and give some positive and negative feedback to the players with flexible brains, but the final answer must be revealed by the detective himself! Of course, in order not to disappoint the players, we at Conglong Studio will work hard to perform every case well!"

"..."

Lin Yao listened and nodded slowly.

Although Wang Mang's words were a bit general, the IP of Sherlock Holmes was really popular in her previous life.

There are a lot of adapted TV series.

In addition to the series that are completely based on the original work, Lin Yao is also impressed by "Sherlock Holmes" directed by Guy Ritchie, and "Sherlock Holmes" which is set in the modern era.

In fact, the script she wrote this time was intentionally biased towards the style of "Sherlock Holmes". After all, in this series of movies, Holmes can also fight... It feels more suitable for games.

And Wang Mang's dual-line parallel is a bit risky. After all, Holmes and Watson can only have a show effect when they are partners... However, occasionally investigating the case separately, and then fighting together when looking for some key clues, it is probably quite interesting.

Since it is a game, not pure text, it is not impossible to be a little bold... And as a pioneering work, as long as the first work can make a name for itself, there will be many opportunities to release the original work in the future.

"What about you?"

Lin Yao temporarily put aside Wang Mang's proposal and looked at Zhang Tian, ​​the head of the Western Han Studio.

"My idea is similar to Wang Mang's. In fact, we have already met once before."

Zhang Tian smiled awkwardly and continued, "In the script of Di Renjie, there is also a Li Yuanfang who is similar to a partner and a thug. My idea is the same as his, and it is also a two-line parallel, but because the background is more special, I plan to lean towards the weird and dark side in terms of performance."

"I understand."

Lin Yao thought about it carefully and nodded again.

Di Renjie is more suitable. After all, the protagonist's martial arts are really poor. It is indeed more appropriate for the player to play the role of a partner.

However...

"I roughly understand your production ideas, and I have also taken a look at the plan."

Lin Yao glanced at the plan on the table: "But your gameplay and action system seem to have not been finalized."

Hearing Lin Yao's words.

Instant.

Both of them were a little embarrassed.

"We actually thought about it, but because we have no experience, we always feel unconfident..."

Wang Mang spoke first and explained, "I originally expected "Sherlock Holmes" to be a gunfight. After all, the background of the era is the late Victorian era, guns have already appeared, and the First World War is about to begin, but I checked the information a little bit and found that the guns at that time were too outrageous. I felt that it was completely impossible to make the players feel refreshed. And in your script, most of the battles are fists and scuffles... I just want to ask your opinion."

"My situation is a little different... I don't have to worry about the gameplay and action system of "Di Renjie", but I have never been very good at this aspect. I am afraid of messing up the story."

On the other side, Zhang Tian also spoke.

Both of them were full of insecurity.

"...I understand."

Lin Yao scratched his face lightly and sighed.

It is indeed a bit difficult for them, although they are allowed to let go.

But before they were acquired by Linmu Studio, they had never been involved in the production of large-scale 3D games. Now there is no direction. Letting them go directly and play freely will indeed make them panic and have a counterproductive effect.

"In fact, shooting gameplay is definitely not suitable for the background of Sherlock Holmes. Guns can appear, but forget about it as the main gameplay."

Lin Yao thought about it, moved her chair to the conference table, and then asked Zhang Tian for a pen, and started writing and drawing on the back of the plan: "My suggestion is this, the game's combat system is changed to close combat, referring to the comprehensive fighting competitions in reality, and the entire action system is made in the direction of hard-core fighting, such as..."

Lin Yao began to draw the action.

She drew very quickly, and because it was a sketch, it didn't take long for several battle scenes to be drawn.

"Punch, heavy blow, counterattack, throw."

Lin Yao raised her head and looked at Wang Mang who was looking out from a distance: "In this regard, you can find professionals to participate in motion capture, and strive to make the body movements more realistic."

"Fighting game!?" Wang Mang blurted out.

"Yes, but it's more fancy than fighting games. Fighting games are one-on-one PVP, and we have to ensure fairness to the greatest extent. But our game is PVE, and there's no need to care too much about fairness. So on the basis of hardcore fighting, we can also add scene kills and finishing blows."

"Scene kills? Finishing blows?" Wang Mang understood the meaning of these two words, but he didn't quite understand how to do them.

"For example, here."

Lin Yao looked at the two people: "If you are fighting with Zhang Tiangan now, and you are holding him down, will it hurt more to punch him or smash his head against the table? In other words, is your fist harder or is the table harder?"

Lin Yao said, tapping the table lightly.

Wang Mang was silent for a moment: "...table."

"Well, this is a scene-killing move. After the game character catches someone with a throw, some specific locations in the game scene are highlighted. The player can then drag the enemy to that location and kill the enemy that requires several punches to defeat with one blow, similar to an execution."

Lin Yao smiled and continued: "If you don't understand what a throw is, you can go and watch a fighting competition or a juggling action movie. As for the finishing blow, it means exactly what it says. After the enemy falls to the ground, attack again and make it impossible for the enemy to get up. This is a way to increase the sense of immersion. It's normal for you to knock Zhang Tian down and kick him, right?"

Wang Mang: "...normal."

Zhang Tian: "..."

"In addition, the game can also add scene props interaction. For example, when the player is unarmed, he can knock down the opponent's weapon and pick it up to use, or directly take the weapon props in the scene, including but not limited to wooden sticks, knives, iron sticks, chains, and guns."

Lin Yao continued: "In real-life fights, you usually take whatever is available in the scene, right? We also let players experience this feeling in the game. Of course, we need to be restrained in this regard and not have too many bugs. Since the focus is on hardcore fighting, it can't be the main focus. For example, guns, you can't make them like machine guns.

You can kill the enemy in one shot, but after firing a shot, you have to make the reload time so long that it is unbearable for the player, and eventually the player will only fire one shot and then use the gun as a throwing weapon..."

"The above is my opinion on the action system and gameplay of this game. In short, each battle is divided into an area, like a ring. The enemy can be Moriarty's men in the final case, or a street thug who prevents the player from getting clues.

In short, it is to put the player in an invisible ring, let the player fight one against many, hard-core fighting, and then supplemented by the other mechanisms I mentioned above, to make the battle more diverse. If it is done well, it can actually add a setting similar to underground black boxing, so that players can fight online.

Well, you may not understand if I just talk about it now, and it is a bit complicated. I will give you a plan later."

As he spoke,

Lin Yao felt that it was too complicated and stopped talking.

"...I understand."

Wang Mang listened to Lin Yao's words quietly, and after a moment of silence, he nodded.

Now he has only one question,

why...his boss seems to know everything?

"Then do I do the same here?"

At this time.

Zhang Tian also spoke.

"No, the style doesn't match. Wu Zhou and ancient oriental elements don't match Sherlock Holmes at all, so we can make it more romantic... and the two games have the same gameplay, which is not a good thing."

Lin Yao immediately shook her head: "In addition, Di Renjie's partner Yuan Fang is much more powerful than Watson, and the game also has the romantic element of martial arts, so we should be more unrestrained. Cold weapons are the main body of the combat system. In simple terms, it is a clash of swords!"

"Clash of swords?"

"Knife fight, understand?"

Lin Yao smiled, thought about it, and decided to learn from Sekiro's action system.

Of course.

These two studios are both doing 3A for the first time, and Lin Yao is not so ambitious that she directly asks them to replicate all the action mechanisms of Sekiro.

She plans to add a similar system only in the boss battle.

Some small fish and the like will take a refreshing route.

After all, it is a mystery theme. Although the gameplay cannot be completely sacrificed for the story, it cannot be dominated by the guest.

Lin Yao briefly explained to Zhang Tian her ideas about the sword theme gameplay, and then drew a few schematic diagrams.

"I understand..."

Zhang Tian breathed a sigh of relief after listening to this. He

also nodded.

At this time, he also had only one question, which was... Why does the boss seem to know everything?

Lin Yao didn't know what they were thinking. After expressing her own views, she talked to them about the topic of games, and then prepared to leave the meeting room.

"By the way, although I asked you to get familiar with motion capture, there are also games to be produced here recently, and they are more urgent. At that time, your application may be postponed..."

Lin Yao walked to the door of the meeting room, suddenly thought of something, and turned back to say.

"Okay."

The heads of the two studios heard this, expressed their understanding, and nodded.

Lin Yao turned around and left the meeting room, then returned to her seat, sat down, and breathed a sigh of relief.

The games have been determined.

Putting aside the console product department.

There are a total of four games.

Two reasoning games, a turn-based strategy game, and an FPS.

The game lineup is luxurious.

Of course.

Lin Yao currently values ​​the latter two games the most. She is calm about the two reasoning games, after all, they are for the two first-party studios to practice.

This is also the reason why she doesn't let them make reasoning games into text AVGs.

After all, if it is made into a text AVG, there will be nothing to practice.

Although the text AVG is indeed suitable for those two stories...

"Watson who can box, Li Yuanfang who can fight with knives and assassinate, it's a bit outrageous to think about it."

Lin Yao sat in her seat, thinking about it, and suddenly laughed...

From her perspective.

This is really interesting. It

completely subverts the image.

But unfortunately, no one can resonate with her...

Perhaps, this is the sadness of a time traveler...

Lin Yao's thoughts diverged.

But as soon as the sad thoughts came up, she was immediately dispelled.

What the hell is she wearing... She almost forgot the details of her life in her previous life...

On the contrary, the memory of living here is becoming more and more vivid.

I guess she doesn't want to go back now...

She can't bear to leave the people she knows here.

So why think so much.

Lin Yao smiled and shook her head, reopened the document, and prepared to start coding the plan for the two first-party studios.

But before she could type the first word...

"Senior sister... Something bad happened! I have Kirby in my head! I can't make games! Please comfort me!"

Zhu Nianqiao's voice came.

People started yelling before they arrived...

Lin Yao paused and sighed.

Take back what I just said.

Let her go back to her previous life...

...

After Linmu Studio determined the direction, with the planning of the completion mechanism and Lin Yao's bonus, it began to operate rapidly...

Headquarters.

Both the PC department and the host department have made smooth progress, after all, they have experience.

And the completion mechanism is really too buggy.

As for the two outsourced studios, it was a bit difficult to get started, but Lin Yao believed that this was only temporary.

So she didn't worry too much.

And just when Linmu Studio was running at full capacity.

Gibber Company and Dreamland's online game distribution platform Game player also began to exert their strength.

Large-scale promotions, lobbying other publishers, and crazy publicity. To be honest,

these three tricks

did have a significant impact on Linmu Studio.

Users of the overseas version of the Vaporwave game platform began to lose.

Although, it doesn't mean that these players will no longer use the Vaporwave game platform after leaving.

But in the short term, the data is really ugly. Now the monthly active number of overseas players on the Vaporwave game platform is almost halved compared to usual...

and domestic players are more worried about Linmu Studio's Vaporwave game platform after seeing the aggressive Game Player.

But Lin Yao himself has no time to care about this for the time being...

because Linmu Financial Holdings has received news that the Labo that has been prepared for a long time can be mass-produced!

And the fitness ring has also made a sample!

(End of this chapter)

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