Chapter 481 I can't play anymore
Actually, it's not Mark
's fault for being so excited. Although Xibulon calmed down, he was still playing the next level.
And as a person who experienced it firsthand, he knew very well how the players felt when they saw the sudden nuclear explosion... It
's not that other games don't have nuclear explosions.
But the sudden nuclear explosion in this game is completely different from the performances in other games!
It really gave him a strong sense of shock.
As for what was different, he couldn't think of it. It wasn't
until he played the next level that he had some ideas.
In short, it was the temperament that this game has always given people.
Let's not talk about the previous levels, just talk about the nuclear explosion level. The previous level is actually a very standard Hollywood plot.
It's really standard.
A friendly helicopter was shot down.
The player plays the role of the helicopter commander who chose to rescue people. During the period, the command center reminded the commander that they were still within the range of the nuclear bomb explosion.
And solemnly reminded him that he hoped he knew what he was doing.
The commander's reply was only one sentence: We know what we are doing.
And what was the player's first feeling after hearing this sentence?
Power.
Yes.
This is the feeling that many games of the same type, including the subsequent works of Lin Yao's previous life Call of Duty, have always given players.
The role played by the player! Is the strongest armed force!
Players can solve any battle and deal with any trouble.
Whether it is a mobile force or battlefield smoke, their previous works also give people such a feeling.
In other words, all modern FPS on the market here give players such a feeling.
And "Call of Duty: Modern Warfare" also gives players a similar illusion in the first half of this level.
It also creates an illusion for players that they are full of power.
Because the task of the player to rescue the downed helicopter pilot is a time-limited task.
The time in the upper right corner keeps going backwards.
Enemies on the ground keep pouring in.
But in the end.
The player still successfully broke through the layers of enemy encirclement and rescued the pilot through the cooperation of the gun in his hand and teammates.
And the pilot was a female soldier.
The soldier played by the player took her out of the cockpit and carried her all the way back to the evacuated plane.
At this time, there was still a countdown left.
With the efforts of the player and the heroic fight of the player, the mission was successful.
Successfully saved a comrade before the deadline.
The plane began to take off.
The player breathed a sigh of relief.
And naturally, he felt like the protagonist in the movie.
Suddenly!
In fact, the game does give players this feeling.
At this time, some players may still wonder
whether the soldier they play will have a spark with the female pilot after returning to the base and win her heart...
But all of the above came to an end not long after the plane took off.
Bang.
The nuclear explosion.
The sense of power that emerged from the previous rescue, the feeling that I felt I was hanging on, disappeared in an instant.
The game uses the simplest and most direct pictures to convey a message that even in games, personal heroic behavior does not necessarily lead to a good result.
And this scene, compared with the first half of the level, the strong impact is really too shocking for players who have just become a "hero".
It's too cruel...
In fact, there is another level before the game, which also forms a strong contrast with this level, that is the AC130 level.
The level where you leave the battlefield and give all enemies a gift of death as a joke.
The player is on the side of the friendly forces. The player cannot imagine how the enemies on the ground feel when facing the AC130, which has almost no way out.
The player cannot even hear the enemy's shouting.
This sense of detachment from the battlefield makes the player feel happy.
As for the nuclear explosion level,
although the perspective is also from the friendly forces,
the player thoroughly understands how powerless an individual is in the face of a huge force...
The nuclear explosion scene in "Call of Duty 4: Modern Warfare" has been rated as the most shocking and heartbreaking scene in the history of games many times, and there is a reason for it.
In fact, even for the remastered version, Lin Yao has seen a lot of videos, and has seen many players who are new to this series showing stunned expressions after seeing the nuclear explosion.
You know, the remastered version was bundled and sold in 2016.
Call of Duty has been released to 13 games.
The new Call of Duty game that year was called Infinite Warfare, and the background of the story was that the earth's resources were exhausted, and humans extended the space for development beyond the atmosphere.
What big scenes have players not seen.
But players who have never played this series are still shocked by the nuclear explosion.
This is the story experience brought by the ultimate script performance and excellent level design.
In fact, it is difficult to experience the game experience of the first generation, even in the two subsequent Modern Warfare games.
The most shocking scene in Modern Warfare 2 is Sheffield's betrayal, Ghost's killing, and the controversial and infamous "Don't Speak Russian".
But the second sun level in Modern Warfare 2, players don't feel much.
The most shocking scene in Modern Warfare 3 is the death of Thorpe, who the player has played in three games.
But at the end of Modern Warfare 3, it has actually come to the routine that makes players full of power.
Price, whose teammates are all dead, directly called the final boss, and then said, "My war ends with you", and then put on heavy armor and took a heavy machine gun.
Without making a plan or thinking about the consequences, he directly rushed into the hotel where the boss was.
The player was immediately full of power!
It's not that this is bad.
Players have experienced three games and the death of their comrades. Even Thorpe, who the player has played for the longest time, died.
At this time, the boss is still alive, who can bear it.
Players need a burst.
The last level of Modern Warfare 3, Dust to Dust, just gave players a channel to burst out, which is really cool.
And this kind of transformation is also normal for a series with such high commercial value.
But we have to admit that after the third Modern Warfare came out... the overall reputation of Call of Duty has been going downhill.
After Modern Warfare, it is difficult for players to have the feeling of playing the first "Call of Duty: Modern Warfare".
Just like now, the gaming experience that Zebulon gets from "Call of Duty: Modern Warfare" is also something that other games cannot give.
Perhaps, this is why the two were so shocked...
It really is... a completely different Modern Warfare.
"... Don't get excited yet, it's even more exciting later!"
Zebulon thought about the game while looking at Mark who was more excited than himself, and changed the subject with some amusement: "Aren't you curious about what will happen next?"
As soon as this was said.
Mark stopped immediately.
He suddenly came back to his senses, shook off Zebulon's hand, immediately switched to the game, put on his headphones again, and continued his game.
Zebulon smiled, put on his headphones, and continued his single-player campaign.
Mark looked at the screen again.
After the nuclear explosion, the US military was wiped out, and all the burdens fell on the SAS where Price was. Players must follow Captain Price and find Assad, who is hiding in a safe house and detonated the nuclear bomb, according to the intelligence of the informant.
This level feels okay.
In the end, the team successfully found Assad, and during the interrogation, Price received a call and learned that the real mastermind behind the nuclear explosion was Zakhaev.
Then Mark hadn't recovered from the slightly dull level.
He came to the two most classic levels-disguise! One-shot kill!
In this level, the player has to control Price and follow Captain McMillan to carry out an assassination, which is exactly the plot that appeared in the promotional video.
Originally, Mark thought that he had seen this level and there shouldn't be too much surprise.
But the actual experience of playing was far beyond his expectations... It can even be said to be amazing.
The mysterious and desolate Pripyat.
He must follow Captain McMillan closely, use the environment to cover himself, and sneak all the way to the destination.
When Mark was crawling on the grass, watching a large number of enemies passing by, the nearest enemy even walked past him, the tension was really strong!
And when he had to crawl under the enemy's nose and under the car, his palms were sweating crazily.
In fact, in this level, the player did not have many choices, it was just a very monotonous stealth.
But the wonderful performance directly let the player get involved, not to mention boring, the psychological pressure was directly pulled to the maximum!
The next level is assassination and a test of the player's skills.
After the player fired the sniper shot, he must stand under the Ferris wheel against the countless enemy troops surrounding him and wait for reinforcements.
This level is very difficult. Even if the player chooses a low difficulty, there are too many enemies.
Mark died twice.
But in the end, he succeeded in holding on until the reinforcements arrived, which was really extraordinarily satisfying.
After playing this level, at this moment, Mark no longer wanted to open "Mobile Force 6".
He now wants to know the plot of this game!
Don't tell him that Modern Warfare is not fun... He thinks it's fun now!
...
The next part of the game is exactly the same as the movie.
Zakhaev, who was sniped, did not die. He survived the assassination, but only had one arm broken.
At the end of the game, through Zakhaev's monologue, players can know what kind of person he is.
He is a radical patriot, and his love for his country has turned him into a terrorist.
In order to hunt down the mastermind behind the nuclear explosion that killed tens of thousands of people, SAS began to look for his traces.
Finally, they chose to start with his son.
But SAS forced Zakhaev's son into a desperate situation, but the other party committed suicide.
In order to avenge his son.
Zakhaev launched two nuclear bombs at the east coast of the United States.
The next goal of the player is to kill into the missile base, enter the self-destruct command, and terminate the nuclear bomb.
This level... The sense of urgency is also very strong.
Soon, the nuclear bomb will fly to the east coast.
The countdown at the top of the screen keeps jumping.
And various enemies in the missile base emerge in an endless stream, hindering the player's progress.
Mark was delayed by the enemy for a while, and finally thought he would not catch up... Although it was a fake game, because of the sudden nuclear explosion in front, at that moment, his heart really rose to his throat.
But fortunately, he finally entered the self-destruct command.
The nuclear bomb was terminated.
But it was not over yet.
Even when the player terminated the nuclear bomb, no one said a word of good work.
Because everything was not over yet...
Zakhaev had not been caught.
Seeing this, Mark was really impressed by the script performance of this game!
Before he could react.
The game came to the most exciting battle in the later stage...
It was like the last scene of a movie.
It was full of various big pictures that made the player's adrenaline surge.
At this time, it was estimated that the emperor came, and Mark was unwilling to let go of the handle.
The climax of the final road chase in the special level.
There was no supply and limited bullets.
The enemy was chasing frantically from behind, and occasionally there were enemies holding RPGs. If you are not careful, you will be buried here.
It was really too exciting!
When Mark finally got rid of the enemies behind, he saw the armed helicopter again.
Price asked him to shoot down the helicopter.
But it was not easy to hit a helicopter without precision guidance in a speeding and shaking car.
Finally,
in front of a bridge,
a missile
brought everything to an abrupt end.
In fact, Mark thought he could still fight his way out at this time, because the support would arrive in three minutes, but a sudden missile shattered his fantasy without mercy.
The character he played was directly thrown to the ground and could not move...
"What!!!?"
Mark looked at his character unable to move, and suddenly realized something, pressing the A key frantically.
And beside him, his teammate Griggs came over, dragging him to the bunker while shooting forward with a pistol.
He wanted to cover his teammates.
But the next second
, a bullet hit him in the head...
The teammate who had been acting together since the first level fell to the ground.
Mark: "..."
On the other side,
Price was also affected by the aftermath of the missile and fell to the ground.
In the distance, Zakhaev and his two men were coming here. On the way, he also dealt with his teammate Gas who also wanted to struggle.
Mark watched his teammates who had fought side by side with him since the first level fall down one by one, helpless.
That feeling of despair instantly infected Mark, and his eyes turned red under the excellent performance of the game.
And at this moment.
Just as Zakhaev was slowly walking over.
Support arrived, a missile flew over and hit Zakhaev's plane, and Price next to him took advantage of Zakhaev turning his head and struggled to slide an M1911 from the ground.
Mark immediately sat up suddenly.
Then.
The character he played in the game picked up the gun on the ground and raised his hand.
"FUCK!!!!"
Mark's emotions suddenly exploded, and he pressed the trigger button suddenly, pouring all the bullets on Zakhaev and his two men.
Watching the two fall to the ground.
Mark released the handle trigger and shrugged his shoulders weakly.
In the game.
Support finally came...
A Russian soldier came to Thorpe, played by Mark, and said, "My friend, everything will be fine."
The story came to an end when the support arrived and the news was reported.
[The Russian government issued a statement today confirming that a series of nuclear tests were conducted in central Russia. Although this action was condemned, Russia said that the nuclear bomb tests were in full compliance with the signed UN agreement.]
The story seems to be not over yet...
but the single-player campaign of this work has ended.
As the last news broadcast ended.
The production credits began to roll.
In fact, the process of the whole game is not long.
It can be played quickly in three or four hours.
Because the story is quite compact.
But even if it is only three or four hours in the process.
The shock it brings is no less than those FPS with dozens of hours of process.
Mark couldn't come back to his senses for a long time.
Because the aftereffect is too great.
"Linmu Studio really does what it says..."
Xibulon finished the game earlier. Just now, he had been watching Mark playing. It must be said that playing by yourself is one thing, and watching is another.
From the perspective of an observer, Xibulon can clearly see Mark's emotional changes.
He also has a clearer understanding of the rhythm of the level design of this game.
Really... It's amazing.
It mobilizes the player's emotions step by step.
The last level of the game.
From the relatively gentle advance towards the launch base, to the highway chase, to the missile attack.
The players were on edge the entire time they were playing, just like a roller coaster.
After the fierce battle, the teammates who had fought side by side with them died right in front of them. The frustration and anger were really hard to describe.
The purpose of killing the mastermind at the end was to make the players shout it out.
And the players did shout it out. It
was really... amazing.
"What do you mean by keeping your word?"
Mark watched the staff list slowly scroll by, took a long breath, and finally turned around, with a look of surprise on his face, and asked.
"A different modern war."
Zebulon replied, "This is the first time I've seen a modern war-themed game that can perform linear scripts so well..."
"...It's like being in a movie in person." Mark took a long breath again and added.
"Yes, it's like being in a movie in person." Zebulon nodded.
"It still leaves you wanting more... It's really amazing! So cool!!! I'm a fan of Linmu Studios now!"
Mark leaned back, let go of the controller, rubbed his face, shouted "Awesome" loudly, and was silent for a moment. He asked: "But, speaking of which... do you think there will be a sequel?"
"... Crazy!"
Xibulon was stunned when he heard it, and then teased: "Their game just came out, and you just finished playing it, and you want a sequel? And didn't you say you were fed up with modern warfare themes..." "
..."
Mark glanced at the game after the staff list scrolled down and returned to the initial page. After a moment of silence, he said: "I thought so at first, but after playing "Call of Duty", I found that what I hate is not the modern theme FPS, but the cookie-cutter modern themes. "Call of Duty" is no longer one of them..."
"I also want to play the sequel, but don't think about it in the short term..."
Zebulon also looked back at his screen and shook his head: "You have played it yourself, and you can definitely appreciate the care that Linmu Studio put into level design. If you want the next game to reach such a high level, it may not be released until the end of next year.
If you want to continue playing, either play multiplayer, or play the latest works of "Mobile Force" and "Battlefield"... By the way, didn't you just finish playing "Mobile Force 6"? Go on, they are all new works, and you still have to review them..."
"...Okay." Upon hearing this, Mark looked at the two options of Call of Duty's multiplayer mode and single-player campaign reluctantly, then turned off the game and reopened the latest work of "Mobile Force".
"Is Tactical Force 6 fun?"
Zebulon turned off the game reluctantly, and then said, "I'm still a little unsatisfied and want to continue to have fun. If it's fun, I'll play the campaign of Tactical Force 6 for a while, and then we can play Call of Duty multiplayer together."
"...It's hard to say."
Mark was silent for a moment, continued the unfinished campaign of Tactical Force 6, and gave a hard-to-say answer.
"It's hard to say? What's hard to say?"
Zebulon was a little surprised to hear this answer.
"..."
Mark didn't answer, but continued to control the character he played in Tactical Force 6 to complete a firefighting level again.
This time it was a church, and he had to break into the church and then cooperate with friendly forces to defend.
Well...
Mark controlled his character to advance.
But I don't know why.
The level that I thought was too intense and easy to make people tired suddenly became tasteless...
There are no javelins, no AC130s, no double sniper memories, and no sense of urgency on the battlefield.
There is nothing except excitement.
"..."
"..."
Mark pushed forward to the church with a constipated look on his face, and then after watching the AI in the church routinely say that it hoped to help hold the position, he finally couldn't stand it anymore...
He pressed the pause button, then looked back at Zebulon, and said in despair: "It's over, I can't seem to play "Mobile Force 6" anymore... It feels less interesting than "Call of Duty"! Price will also let me choose to let the enemy go or kill them directly. Here I am like a tool man... And this plot is so boring, the performances of the two games are not at the same level!"
"..."
Zebulon was watching him play just now, and now he was directly silenced.
He also felt that the previous "Call of Duty" campaign was still interesting... It was not at the same level at all!
It seemed that it would not be fun.
"Or... Let's play the multiplayer mode of "Call of Duty"?"
Mark saw Zebulon was silent, thought about it, and proposed an idea.
Zebulon looked at the game screen on his screen, and thought of the experience that "Call of Duty" had just given him, and immediately nodded and said: "Good idea!"
Then, one of them turned off the game, and the other paused the download and reopened "Call of Duty"...
Then.
The two didn't even have dinner...
...
At the same time,
the player community
was going crazy for Call of Duty.
The single-player campaign was not long, and everyone's progress was about the same unless they were at a veteran level.
So when Zebulon and Marco finished the campaign,
most of the players who entered the game as soon as it was unlocked also finished it.
And they were also very excited.
After all, most human emotions are still the same, and the audience of FPS is indeed wide.
"Call of Duty! Highly recommended!"
“I couldn’t recover for a long time after finishing the game… Although the process is not long, it really overturned my view of FPS games! This is okay! Linmu Studio!!!”
“Too shocking! Really too shocking! No more words! Linmu Studio has lived up to my trust. I’m still damn excited now! I want to play it again!”
“The game plot is like a movie. The whole game process is closely linked. You don’t feel tired even if you play it all in one go... It’s really amazing. There is also the line of Sergeant Paul Jackson. I can’t spoil it, but I want to say that this game is really worth it! It is really shocking! My mind is full of that horrible scene now…”
“Indoor close combat, long-range sniping, no heroism, real modern warfare... Before the release, I always felt that Lin Yao’s words were too sure, saying that it would give players a different modern warfare experience. Now I realize that I was really abrupt. I shouldn’t question you. I’m sorry!”
"It's a first-person shooter game that can be compared to a movie! The scenes you can see in the movie are also in the game! I'm really immersed in it... The most shocking thing is the line of Sergeant Paul Jackson mentioned by the person above. The end was so sudden that I was really convinced! The subsequent levels were basically played on my knees.
And this is not the end. The sniper level in the back is a stroke of genius. The desolation and solemnity of Chernobyl... ah, it's really damn good!"
"The atmosphere created in the game is very strong!"
"I'm starting to worry now... What if Linmu Studio doesn't release a sequel next year [crying]."
"After playing the game, I suddenly want to go to Chernobyl to see the Ferris wheel... The desolate and mysterious atmosphere of the sniper level is really great."
"In fact, the multiplayer mode is also very fun! Kill streak rewards! So cool!"
"I won't say anymore, I will always believe in Lin Yao!! After the end, I looked at the scrolling list of employees, it's her again! All of them! Brothers, is it possible for me to have a girlfriend who knows games better than me? Do I have a chance to get her? [crying]"
"Is this true!?"
"Really... She's really too good! The game is really great! In fact, the discussion in China is still good now. Look at the overseas community. European and American players are going crazy..."
"..."
The last player who replied was not wrong.
European and American players, who are culturally different from domestic players, are more excited after playing the game!
Players who have played "Call of Duty: Modern Warfare" are really going crazy...
and "Call of Duty: Modern Warfare" is directly overwhelming.
Don't say "Mobile Force" and "Battlefield", all games were suppressed by "Call of Duty: Modern Warfare" on the afternoon of the release!
Countless players, not stingy with words of praise, crazily recommend and praise this game.
And in the evening, the sales of "Call of Duty: Modern Warfare" started to soar directly...
This is not an exaggeration.
It is really soaring!
The unit of measurement for the increase is one million!
At the same time.
Linmu Studio also received calls from the three major console manufacturers... Whether it is Peria, who has a grudge against Linmu Studio, or partner Reflecta, they all began to test Linmu Studio's mouth.
They wanted such a work to be available on their own console platforms.
Even though they knew that Linmu Studios was now a console manufacturer, they still wanted to test the waters.
The influence of the game "Call of Duty: Modern Warfare" can be seen.
On the other side.
Gibbs.
That night, Frank, who wanted to see the reviews of his own game, opened the community and saw a screen full of posts related to "Call of Duty: Modern Warfare". He was stunned...
(End of this chapter)
Continue read on readnovelmtl.com