Chapter 482 When have you ever made the right judgment?



Chapter 482 When did you make the right judgment?

"Call of Duty: Modern Warfare is a role-playing shooting game developed by Linmu Network Technology Co., Ltd."

"The game is set in modern times and tells the story of a military task force that captures a terrorist who threatens world peace around the world."

"The production level and visual effects of the game are talked about by players from all over the world and are very popular."

"It is reported that the game has sold nearly four million copies in the United States and the United Kingdom alone, with revenue of up to 200 million US dollars."

"Analysts predict that by the end of this year, the sales of the game may exceed five million copies, and the total sales of the game are likely to exceed 10 million copies, becoming the first shooting game in the history of games to sell more than 10 million copies."

"The hot sales of the game generally make industry insiders smile. The industry generally believes that Call of Duty: Modern Warfare has injected new vitality into the global electronic game industry..." "

..." "..."

On the third day after Call of Duty: Modern Warfare was released.

The most authoritative news program in China had such a report...

This is not a strange thing for overseas players.

They know the popularity of the game and even take it for granted.

But for domestic players...

including the staff of Linmu Studio, all the industry insiders were just stunned.

The first reaction was... ah?

Maybe the only one who was better was Lin Yao.

But when she heard the news for the first time, her first reaction was also... ah?

However, considering the popularity of "Call of Duty: Modern Warfare" now, she soon let it go.

After all, let alone "Mobile Force 6" and "Battlefield 5".

After two days of fermentation.

"Call of Duty: Modern Warfare" has directly killed the competition...

It's okay in China, the popularity is just the level of ordinary popular 3A stand-alone.

But in Europe and the United States, the popularity of this game can be said to be unmatched.

Sales are soaring every day!

Game player and its "Mobile Force 6" and "Battlefield 5" have not made efforts in the past two days.

But unfortunately, no matter how hard they try, they can't change the quality of "Call of Duty: Modern Warfare".

So even if they crazy increase the publicity and promotion, and even use the trick of giving away games, they can't save the decline.

Now it is not a problem of their two games, but during this period, all FPS games have been suppressed...

And in these three days, after a short period of confusion.

Countless people in the industry have also reacted and tried to analyze why this game is so popular among players, even to the point of fanaticism.

One of the most reliable arguments is that

the excellent script performance and linear plot of this game like Hollywood movies give players an excellent sense of substitution. Linmu Studio chose the theme of modern warfare, but did not choose a larger scene like other games to let players go to heaven and earth, but focused on a high-tech and high-discipline anti-terrorism war.

This makes the feeling of players in the same type of FPS games in the past rushing into the war in a mess, improvising on the battlefield, and performing on the spot swept away.

From beginning to end, this game is conveying a message to players-the soldiers played by players are professional!

The processing method of the game's movie storyboards and slow-motion shots echoes the plot, making the plot very textured and more immersive.

These features, combined with the game scenes, atmosphere, and script performances, give players a strong illusion that this is modern warfare, and that they are participating in a modern war!

In addition, the game also makes a very prominent depiction of the dark nature of war, especially the scene where more than 30,000 soldiers were killed in a nuclear explosion. Players no longer feel that war is interesting, but instead use the most direct way to show how terrible war is, which is another very fresh experience.

In addition,

the game's mature online war system is also a weapon to attract players.

Map design, online quality, skill system, kill streak rewards... These are the killer weapons that make players who have experienced the single-player campaign continue to linger in the game.

The above is the view generally accepted by most people in the industry.

But even if this point is clear. Even if

the reason why "Call of Duty: Modern Warfare" is so popular is clear, game players can't change the status quo...

Because the enthusiasm of European and American players is unprecedentedly high, after the momentum, the game began to snowball wildly, and no one can change the sales of "Call of Duty: Modern Warfare".

On the other side.

Linmu Studio.

In fact, except for Lin Yao.

Most of the staff, including Zhang Qiuwen's team in charge of game production, were a little confused...

Yes.

Confused.

Because this game is more popular than the previous "Witch", and more popular than any stand-alone game produced by Linmu Studio...

After all, it has appeared on the most authoritative TV station in the country.

You can imagine how popular it is...

But many staff members, before the release, although they did think this game was great, did not expect it to achieve such an outrageous result...

So they were a little surprised.

Their feelings were similar to... WTF, why are the players so enthusiastic? How come it sells so well? ... Great!

As for Lin Yao herself.

She can understand it, but she is a little emotional. It

is worthy of being a game series that can earn as much as the entire Marvel Cinematic Universe, European and American CF... No matter which world European and American players are in, they can't resist it.

Actually, do you think domestic players don't like FPS? Not really, there are a lot of players who like it.

And don't European and American players like other genres besides FPS? Not really, RPGs like Elder Scrolls V and Dragon Age 2 are also very popular in Europe and the United States.

But European and American players do have a higher enthusiasm for FPS than those in other countries and regions.

Although they like FPS,

their preferences and G-spots... to be honest, they are quite difficult to understand.

At least for production companies that are not in the same cultural circle, their preferences are really difficult to grasp.

So many times, players from different regions always have such misunderstandings.

Do they really like that game so much?

Why don't they like that game?

For example, "Fortnite", one of the most famous games in Lin Yao's previous life, most domestic players can't accept this game, whether it is the gameplay or the style.

But this game has received rave reviews overseas, and every event and linkage can achieve huge discussion.

This is probably the cultural difference.

In fact, the production team of Linmu Studio responsible for the production of "Call of Duty: Modern Warfare" did not expect that the game would be so popular in the end, which is also a cultural difference.

However, in the end, this misunderstanding, as the popularity continued to rise and sales soared, all turned into happiness and peace...

Lin Yao was also very happy.

When she saw the news on the third day, she even happily hugged the black-stockinged glasses girl.

"...The world line is converging!"

And.

She was still repeating this sentence.

Of course, Mu Wanqing didn't understand, but it didn't stop her from being happy.

Of course, besides being happy, she couldn't help but feel a little regretful...

Mu Wanqing thought about it, and then said in a joking tone, "It's a bit of a pity... This Call of Duty has almost no domestic elements. I saw that after that report came out, many players who didn't know the truth were still questioning why we didn't do domestic themes, but instead did these two unrelated regions."

"Well..."

Lin Yao heard this, raised her head, and after a moment of silence, she sighed.

There's nothing we can do about it.

Even if Lin Yao wanted to change the background of the game, she would have to have the courage to do so...

and...

Lin Yao suddenly thought of a Gamker Ghost in the Shell video she had watched in her previous life, and suddenly smiled and asked: "Ms. Mu, do you think Japan's cultural output is strong?"

"Ah?"

Mu Wanqing was stunned when she heard this question, and then replied: "...Of course it is strong."

This world is similar to Lin Yao's previous life, and their cultural output is indeed strong.

"But actually think about it, are all the games in Japan based on local backgrounds? Are their games based on Western fantasy or Western backgrounds more, or are they based on Japanese backgrounds more?"

Lin Yao asked with a smile.

"..."

Mu Wanqing was stunned again when she heard this. Although she didn't know much about the field of stand-alone games, it didn't mean that she didn't know anything.

"Yes, their works are more Western-themed, but it's just a layer of skin. The culture, thoughts, and ideas in their bones are still the same as those of Japan."

Lin Yao sighed: "But because they are covered with the skin of Western background, European and American players can accept them. Although these works have a strong oriental flavor compared to traditional European and American works, they are not very pure. But the number is large enough, and slowly, European and American players have accepted them, and accepted the thoughts and ideas of Japanese culture. The final result is that they have become interested in pure Japanese culture and are willing to accept it."

Yes.

Most of the popular IPs of those famous Japanese factories in Lin Yao's previous life are covered with Western backgrounds.

Even the purest American RPG made by the Japanese has a strange smell.

For example, Capcom's "Dragon's Dogma".

Although this work is not successful in Europe and the United States, it is just one of them.

More like "Dark Souls", "Final Fantasy", "The Legend of Zelda" and the like have been very successful.

Later.

Pure Japanese games such as "Ghost of Tsushima" and "Sekiro" have also been successful.

Even.

The producer of Ghost of Tsushima is not a Japanese company... The game producer Sucker Punch is a legitimate American developer.

"This is their cleverness. First they change themselves and go out, then they bring outsiders back, instead of just emphasizing the promotion of their own culture."

Lin Yao let go of Mu Wanqing's waist and stretched out her slender white fingers: "So, why don't we let others remember us first? After all, Detective Dee will be released soon, and now Call of Duty is booming. For us, it is definitely a good thing. At least now all European and American players have heard of us, right?"

Lin Yao let go of the two first-party studios of Linmu Studio. In addition to training them, there are actually other considerations.

The headquarters.

As long as Lin Yao is still there, the completion mechanism is still there, and Linmu Financial Holdings has not completed a thorough transformation, then the operating ideas must not be changed. After

all, it is not just Lin Yao who is tied to Linmu Studio now.

There are also thousands of staff members, as well as Linmu Financial Holdings, which puts the entire burden of transformation on Linmu Studio.

So no matter from which aspect, Linmu Studio must play the role of a ballast stone.

Since Linmu Studio cannot take risks, it can only let the first-party studio come in.

Lin Yao provides the script but does not directly interfere with the production, just to let the first-party studio take on things that Linmu Studio cannot do now.

In simple terms, one is responsible for attracting attention, and the other is responsible for promotion.

As for their works, the scripts are guaranteed, whether there are peculiar smells or they are not pure, they will definitely not fail. Even if they fail, Linmu Studio can afford it.

For example, "Di Renjie" will be put on the agenda soon.

And as long as one of these works can be a big success, it is worth it for Lin Yao...

"..."

After listening to Lin Yao's words, Mu Wanqing looked at the girl's fair and pretty round oval face and suddenly fell silent.

"What?"

Lin Yao was a little surprised.

"Suddenly I feel that you think too far..."

Mu Wanqing said in a trance.

"Actually, I didn't think too far, just by the way."

Lin Yao smiled, put her arms around Mu Wanqing's waist again, and then leaned her head on her arms: "In addition, no matter what, "Call of Duty: Modern Warfare" is a success, but it will probably be troublesome next. How to make players accept the next two games has become a problem..."

"..."

Mu Wanqing pursed her lips lightly, and her face suddenly looked a little strange.

"Forget it, I'll think about it later. Let's be happy for a few days first. After all, it's on that news channel, so it's worth being happy."

Lin Yao yawned lightly and changed the subject: "Ms. Mu, you are really warm. How did you do it? You can become a human heater in winter, but it's a pity..."

"What a pity?" Mu Wanqing was slightly startled when she heard it, and then asked in a low voice with some concern.

"...It's hard to say."

Lin Yao smiled mischievously and didn't answer, fearing that she would be beaten.

...

That night.

Lin's house.

In the bathroom.

The sound of dripping water came.

Two pairs of snow-white jade feet like ice lotus stood opposite each other, and the misty water vapor slightly obscured the delicate bodies of the two sisters of the Lin family.

But in the hazy, you can still see the delicate white skin of the two, as well as the graceful curves and upright female features that were barely obscured.

"That's not a pity..." Lin Yao hugged Lin Xi tightly and sighed.

"Xiaoyao, what are you doing...Sister is itchy, don't move..."

Lin Yao opposite.

Lin Xi twisted her body a little bit because she was ticklish, then she hugged her sister's slender waist with a smile, holding back her laughter, and asked, "What else is not a pity?"

"Nothing, sister, have you heard about the popularity of "Call of Duty"?"

Lin Yao took a step forward and hugged Lin Xi's warm body like a hot water bag more tightly, changing the subject, and did not dare to tell the truth.

Or was she afraid of being beaten...

"...Yeah, I heard about it."

Lin Xi smiled helplessly after hearing this, showing a gentle look, and finally gave up struggling and let her sister do whatever she wanted.

...

"Call of Duty: Modern Warfare" has achieved great success in Europe and the United States.

It really shocked a lot of domestic peers...

Even those who didn't know how popular this game was before.

When they saw the game on that news channel, they understood.

This is a kind of recognition to a certain extent.

And this kind of recognition is currently only obtained by Linmu Studio...

Even if you don't look at these, just seeing that they made 200 million in three days is enough to make people envious...

Of course.

Domestic peers are just surprised and envious.

But for Game Player, for Frank of Gibbs and Hawkins of Dreamland, this was a disaster...

Frank really imagined many possibilities before the game was released.

"Call of Duty: Modern Warfare" failed.

"Mobile Force" and "Battlefield" fought each other and finally turned into a civil war.

"Battlefield" players were dissatisfied and returned to "Battlefield".

He even thought of the possibility that "Call of Duty: Modern Warfare" which he was not optimistic about would succeed and surpass "Mobile Force" and "Battlefield". He also

thought

that he could accept these accidents!

Because the game is a commodity after all.

And when three similar products are released at the same time, everything is possible.

But he never expected...

"Call of Duty: Modern Warfare" can be a great success, and it is not a great success in the general sense. It is not just as simple as surpassing "Mobile Force" and "Battlefield", but directly killing the game...

Because how is it possible!

After all.

"Mobile Force" and "Battlefield" are not small works. IP bonus also hits the excitement point of players.

They are a new IP.

How could a new FPS game produced by an oriental company do this!

They were still able to resist last year's Battlefield!

But.

All this is impossible, and it came to an end with the release of Call of Duty: Modern Warfare.

They really... have no ability to resist.

The players who had previously said that they were fed up with modern themes and wanted world war themes basically all defected the next day.

The number of online players in the multiplayer mode of their two FPS games began to drop drastically.

As a result, the number of online players on the platform Game player also plummeted.

It's like all the players in the entire European and American gaming circles have gone to play "Call of Duty".

What's even more outrageous is

that the World War II theme, which was originally highly anticipated ,   has suddenly changed

after fermenting in the past few days ...   It has become old-fashioned, boring, and the same few things have been made over and over again... Well, it's not as good as Modern Warfare!   But obviously, you didn't say that before!   You didn't say that when facing "Battlefield" last year!   On the second day of the release of "Call of Duty: Modern Warfare", Frank watched the overwhelming discussions about it, and watched the topics discussed by players gradually changed from praising Call of Duty to criticizing Gibbs and Dreamland for not making progress and just relying on their old capital. He   was directly furious!   He didn't even care about the problems of the game and went straight to the field to argue with the players.   But the effect was minimal.   The players didn't even want to pay attention to him, as if they had collective amnesia, and never mentioned that they said they didn't want to play Modern Warfare-themed FPS.   Then,   Frank understood.   What these players like has nothing to do with the theme! They said they didn't like Modern Warfare just because Battlefield was too good, and now they don't like the latest games of Mobile Force and Gunsmoke just because Call of Duty is better!   As long as the game suits their taste, they are fence-sitters!   But is Call of Duty really that good! ?   Frank didn't believe it!   So after the argument that day, he angrily downloaded the game, and then after completing the campaign.   He was silent.   At the same time.   Hawkins, who also completed the campaign, was silent.   Even the production team of Mobile Force and Gunsmoke under their company was silent after playing the game.   Then... they were embarrassed.   They knew very well that they really couldn't beat it...   But they couldn't give up, after all, the production cost of a 3A game is really not low.   So they tried to struggle, and even used the trick of giving away the game.   But it still didn't work.   Call of Duty: Modern Warfare has killed the game.   Even...   What's more outrageous is that the game has just been released, and someone has petitioned!   What petition?   A sequel!   Because Linmu Studios had a previous record last year, Battlefield was a big hit and achieved great success, but no sequel was released. For European and American players who are used to Gibbs and Dreamland releasing new FPS games every year, this is actually quite incredible.   They don't want Linmu Studios to forget the IP of Call of Duty: Modern Warfare next year, so they predicted in advance and petitioned them to make a sequel.   The game was only released for a week... and they petitioned for a sequel.   You can imagine how much European and American players love this game.   And the blow to game players can be imagined.   "FUCK!!! What should I do now!! Talk!"   Hawkins walked around angrily!   Like an angry lion.   He roared while walking.   Because the current situation of game players is really bad.   On the other side.   Frank looked at the number of petitioners who had exceeded 300,000. After a long silence, he said, "Let's port "Mobile Force" and "Battlefield" to the console first. We'll make some money first... There are a large number of high-quality players on the console side, and there will definitely be people who are unwilling to give up the platform to play "Call of Duty". As Linmu Studio is a console manufacturer, it should not allow its own games to be launched on traditional console platforms. Let's try to reverse the decline on the console side..."   This time, because it is an important juncture in the development of the Game player game platform, in order to attract players and to compete with the Vaporwave game platform, the new games of both companies have never been launched on the console side.   "FUCK, do you need to teach me this? I've been doing it for a long time! I'm asking you what to do with the PC platform next!"   Hawkins stopped and roared even more angrily.   Frank opened his mouth and was about to speak.   But suddenly.   The door was pushed open...   The secretary hurried in: "Boss, Linmu Studio's "Call of Duty" announced that it will be launched on all platforms..."   Hearing this, Frank opened his mouth and couldn't close it in the end...   When Hawkins heard the news, his eyes turned red. He rushed over and grabbed Frank's collar: "You're such a bitch! You don't want your own game to be launched on traditional console platforms! When have you ever made the right judgment! FUCK!!!!"   ...   At the same time.   Linmu Studio.   "We are also a console manufacturer. Do we really want to let "Call of Duty" land on those three console platforms?" Mu Wanqing hesitated for a moment and asked.   "Yeah."   Lin Yao nodded, gave a definite answer, and then smiled brightly: "It doesn't matter. This will not affect our switch too much, but as long as this series is done, if it does not land on traditional console platforms, the impact on them will be huge..."   (End of this chapter)

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