Chapter 197 First Person, MOBA



There were three finals of "Demon Killer", and Lu Ze only participated in one.

But with the kill points, skill points, and the super multiplication when all teammates die...

And the collective MVP vote of all 12 players.

Lu Ze's points in one game were higher than the total points of Zhong Yi, who was in second place, in three games.

The system mission was successfully completed.

By the way, he also helped Mu Yawen understand a mental tribulation.

The demon cultivators who were looking forward to Lu Ze and the magic weapon that day finally saw Mu Yawen, their expressions were extremely exciting.

One week after the "Magic Killer" competition ended.

Lihuo Peak, Lingyu Pavilion.

Lu Ze exited the illusion and shook his head regretfully.

"Hey, I can't get through..."

Lu Ze pinched his chin and muttered to himself.

He spent nearly a month creating the FPS illusion.

After all, in terms of death rate, few games can compare with team competition in FPS.

He first looked for a magic weapon or a substitute for the "gun".

The result was not ideal.

Even though some models have been slightly improved and are somewhat similar to "guns", the natives of the world of immortal cultivation are still reluctant to accept them.

Lu Ze privately found Zhong Yi, Zhou Yue and others to test it.

Even these internet-addicted youngsters don't think highly of this fighting style.

Since the route of changing weapons didn't work, Lu Ze tried other routes.

Gunfight is the unique fighting style of Blue Star, so how about changing the fighting style to the version of the immortal world?

Lu Ze made another version of 䜥.

The devil set up an evil array in the folk town, and the righteous went to break it.

Transform gunfights into swordfights and magic weapon battles...

After making the game, Lu Ze put a few cyber souls in to play a few games with him.

It is playable, but the experience is far inferior to CS or CF in the previous life.

Not right.

The gameplay of the demolition mode itself is designed for gunfights.

After removing the gun elements, the gameplay alone is not very exciting.

Lu Ze made many attempts, such as...

All in all, the results ended in failure.

"You still have to win by playing the game!"

Lu Ze finally came to a conclusion.

Pure FPS games are not advisable.

Unless he can establish the concept of "firearms" in the world of immortal cultivation.

An FPS variant based on gameplay.

For example, games like "Battle Royale" and "Grandma" are quite interesting.

It’s a pity that he is still a little bit away from the Nascent Soul stage.

If you make a battle royale or tomb-robbing game in the context of the world of immortal cultivation and don’t make it grand, you will always feel like you are missing out on creativity.

"Then let's start with MOBA..."

Lu Ze let go of his obsession with FPS and began to implement the second plan.

MOBA games,

From DOTA to League of Legends, and then to Honor of Kings...

They are all the pinnacle games of their respective eras in previous lives.

The gaming world has experienced the rise and fall of many dark horses, but MOBA games are like evergreens, often topping the throne of top games and mobile games.

As for whether the world of immortal cultivation can accept this type of game?

Lu Ze was completely relieved.

The RTS game "Fairyland Domination" is still played by many monks.

Many cultivators who were not used to this God's perspective operation mode made suggestions in the forum, hoping that Lu Ze could make "Immortal Hegemony" into a first-person perspective fantasy world like other games.

According to the game design ideas of the previous life,

Whether it is an RTS or MOBA game, a third-person God's perspective is required to be successful.

Take RTS for example.

If the player controls multiple units at the same time in first-person perspective, whose perspective should be used?

How to overlook the war?

However, when it comes to MOBA games, Lu Ze has some different ideas.

Even though he knew that many manufacturers in the past had tried to develop first-person MOBA games, they all ended in failure.

The most famous one is called "Smite".

Under the operation of Tencent, it didn't even make a splash.

The reason is simple——

Without control over the overall information, the MOBA gameplay derived from RTS has many loopholes in the first-person perspective!

To give a simple example,

In the first-person mode, the player wants to go to a certain lane to support teammates, but cannot see the situation of teammates...

It's such a rip-off.

Point of view?

It will be very boring if you play it on PC.

But this problem is not a problem at all in the world of cultivating immortals.

Because there is a job that, in the hands of monks, is as common as eating and breathing.

That is the spiritual exploration.

If we make spiritual awareness detection into an action system and put it in the previous life's terminal game, I am afraid that players will still complain about it and find it difficult to accept.

But in the world of cultivating immortals, it is a perfectly normal thing.

So...

Lu Ze felt that making a first-person MOBA game was really feasible!

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