Before starting to create the MOBA fantasy, there are many preparations that Lu Ze needs to complete.
For example, hero design.
Apparently, the games from the previous life couldn't be used directly.
Even in the oriental-style game "Honor of Kings", most of the characters are related to history and do not exist in this world.
In other words, all characters need to be redesigned.
The design of the character includes two aspects.
The first is image design, and the second is skill set design.
As for the image, Lu Ze had played a lot of games in his previous life, so it was not difficult for him to patch it up from various skin pictures.
It's just that the workload is a bit heavier.
"Oh, right, the Jade Soul Liquid!"
Lu Ze slapped his head and suddenly remembered the magic weapon he had received as part of the system mission during his last trip to the secret realm.
I'll inject this stuff into Zhong Yi's cyber soul later, maybe he'll be able to work harder when he's a soul painter.
have to.
This makes him a "true soul painter".
As for the skill set design...
The heroes in League of Legends have five skills.
In order to lower the entry threshold, "Honor of Kings" has four.
Taking into account that in the fantasy world, the more skills one has, the higher the upper limit of operation and the stronger the sense of immersion of the monk.
League of Legends' skill set is more dominant.
Of course, the skill performance still needs to undergo localized magic modifications.
The values also need to be adjusted appropriately to push the rhythm appropriately.
…
Lu Ze spent a day making an overall plan for the MOBA fantasy world and named it "Battle of Immortals and Demons".
Compared to the fantasy worlds I have created before, "Battle of Immortals and Demons" is undoubtedly a huge project.
A gigantic canyon with a radius of one kilometer, plus nearly a hundred heroes designed, and more than five hundred skills...
Lu Ze made a rough estimate and concluded that it would probably take about a month to create the illusion.
Before this, Lu Ze had no intention of letting these monks sit idle.
He released a new map "Monk's Brawl" in "Immortal World Domination", which is a modified version of the previous life's "Chenghai 3c".
The difference from the competitive mode is that the player's purchase and control of soldier units are cancelled, and the soldier line is automatically formed instead.
Players only need to control the hero.
This greatly changed the way RTS was played, and then gradually upgraded, eventually giving birth to the prototype of MOBA.
In this world where this game has just become popular, "Monk's Brawl" was as Lu Ze expected. It was very popular after its launch, and the number of online players of "Immortal World Domination" more than tripled.
Even many monks who were not interested in RTS gameplay began to join in.
This way of playing is a dimensionality reduction attack for the monks in this world.
However, no one could have expected that a month later, this gameplay would usher in a bigger upgrade.
…
…
After Lu Ze released the map "Monk's Brawl", he began to enter a long period of seclusion.
This time, while making "Clash of Immortals and Demons", he learned some lessons from "Clash of Immortals".
When he first created the competitive mode, he designed the heroes based on the famous ancestors of various sects.
Heroes are always divided into strong and weak.
If the game is designed entirely according to the historical strength and weakness, the game will become boring;
If we don't follow history, we will be criticized by some "old stubborn people".
If he wasn't in the Immortal Cultivation Realm, Lu Ze would have almost thought he was being attacked by a navy...
However, putting himself in the shoes of the natives, Lu Ze understood this idea.
So this time, he no longer chose real local historical figures as game characters;
It is a way of creating an imaginary world.
This not only avoids controversy, but also greatly reduces the difficulty of creating the character.
Just make some magical modifications to the characters in "League of Legends" and "Honor of Kings".
…
Lu Ze's current cultivation level is the Golden Core Realm, and he has an immortal body to protect him, so not eating or sleeping is not a big problem.
After a month of crazy hard work, the illusion of "Battle of Immortals and Demons" is finally almost done.
In terms of heroes, Lu Ze did not strictly follow the order in which the heroes appeared in his previous life, but instead selected many popular heroes to go online in advance.
100 heroes sounds like a lot, but in fact, when most players come into contact with "League of Legends" or "Honor of Kings", the number of heroes in the game itself is more than this number.
Therefore, Lu Ze felt that it was not a big problem.
In terms of combat, he tried to create a version that can dodge directive skills and even normal attacks by relying on operations.
In this way, although the operability of the game is greatly improved, there is a fatal price -
The battle rhythm between players will be greatly slowed down due to the mutual operation pull.
This is not the result Lu Ze wants.
After several attempts, he finally decided to make it according to the traditional MOBA gameplay.
Normal attacks and direct attack skills cannot be avoided by moving.
In addition to operations, levels, attributes, and equipment are also the core of MOBA games.
…
After the production was completed, Lu Ze pulled 9 cyber souls and practiced a few games.
The problem of the first-person perspective is completely eliminated under the operation of "Spiritual Exploration".
Simply put, players usually operate the game screen under a fixed perspective;
When using spiritual consciousness to explore, the screen will be switched to view other locations on the map.
This kind of operation is often done by monks in reality, and there is no conflict in advancing on two lines.
After playing a few games, the experience was quite good.
The problem of acclimatization that he was worried about did not occur.
After finally confirming that there were no obvious bugs, Lu Ze updated the fantasy crystals on the server and posted a notice in all the fantasy realms:
[The new fantasy world "Battle of Immortals and Demons" is officially launched! ]
[Five-on-five team competition, a bloody battle in the Immortal Demon Canyon! ]
【Please choose your heroic soul! 】
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