A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...
Chapter 221 "Forward, Mous" and "Hunting"
August 31st.
After a week of preheating.
"Forward, Mous" and "Hunting" were officially released.
The pre-sale data is not bad.
"Forward, Mous" has more than 300,000 overseas and nearly 100,000 pre-sale sales in China.
On the last day of pre-sale, seeing such data.
Lindsay Hart immediately felt relieved.
Frank and Hawkins were silent.
On the day of official release.
Players who pre-ordered in the early stage and players who bought the game on the same day entered the game.
That day.
Lin Yao also stayed in his position and began to pay attention to the feedback from players.
After all, the porting was done by Linmu Studio.
If there is really any problem with the game, they will have to make urgent modifications.
"It's a huge loss this time. We even have to do the porting."
Lin Yao looked at the forum page on the screen, feeling helpless: "We have to watch it in the end, but the producers just need to sit back and collect the money."
"After all, you are so anxious, and our platform also urgently needs third-party blockbusters to make a name for itself, while Europe and the United States are full and have nothing to do... there is nothing we can do."
Mu Wanqing gently massaged Lin Yao's shoulders and said gently: "It depends on the situation. According to your plan, as long as the two games sell well this time, you won't have to do this next time. And looking at the situation now, the momentum is good."
"That's right, as long as it sells well, others may beg us to do it. I hope it sells well."
Lin Yao moved the chair and turned around, then reached out and patted Mu Wanqing's belly gently, smiling like a flower.
But after patting, Lin Yao suddenly felt something was wrong: "...Miss Mu, why do you feel slimmer?"
"Didn't you say I was too fat last time?"
The black-stockinged glasses-wearing girl gently pushed the glasses on her small nose bridge, a little embarrassed: "So I went to the gym at night during this period and exercised a little."
Lin Yao was stunned, and then said with a bit of laughter: "I'm just kidding, you're not fat at all."
"...Then are you unhappy that I've lost weight?"
Mu Wanqing took a step forward and stood still, her round thighs wrapped in soft stockings pressed together tightly, looking down at Lin Yao, asking a soul-searching question.
"Okay, be happy, okay."
Although Lin Yao felt something was wrong, she still gave a clear answer.
The two of them, one sitting and the other standing, looked at each other, and then suddenly smiled at each other.
"...Wait, Miss Mu, I said I'm happy but that doesn't mean you can sit on my lap, don't touch the skirt!"
Lin Yao noticed Mu Wanqing's action and immediately patted her perky breasts, then glared at the black-stockinged girl with glasses, moved her round, white legs together, and refused to let her sit.
Mu Wanqing wanted to speak.
But her cell phone rang.
She immediately stopped playing, took out her cell phone and looked at it. She found it was an overseas number. She answered it with some surprise and greeted in English.
A low voice came from the other end of the phone.
"Hello, is this Linmu Studio? I'm Frank from Gibbs..."
...
The promotional pictures of the two games "Forward, Mous" and "Hunting" were hung high on the homepage of the game platform. They
continuously attracted players who were interested in the game.
The two games received good reviews in China.
Almost all of them were positive reviews.
Players' consumption habits need to be cultivated, and the Vaporwave game platform is obviously playing the role of cultivating people.
And the "Summer Special Promotion" activity is still powerful.
Many players are very interested in the third-party masterpieces promoted by Linmu Studio. After all, Linmu Studio's signboard is there. Linmu Studio recommends it. Although it is not made by them, it should not be bad, right?
This is the idea of many domestic players.
And these two games, especially the former, are even better overseas.
After all, the game was originally aimed at overseas players. As soon as
the two games left the Bushnell new console platform, which had very average sales, and came to the booming Vaporwave game platform, coupled with the good quality of the game itself, they took off instantly.
The game rating media even gave a high evaluation of "excellent work buried by the console platform".
Bushnell, who was still dead, would probably vomit blood after hearing this...
And the time came to mid-September.
In just half a month.
Linmu Studio announced a news on the Vaporwave game platform.
"Forward, Mous" has sold more than one million copies!
Here, Linmu Studio played a trick. It did not say whether it was domestic or overseas, but the combined sales exceeded one million.
But one million is one million.
Whether it is overseas or domestic, the games sold are real money.
Connection, the producer of "Forward, Mous".
Lindsay Hart jumped up instantly when he received the notification that the game sales exceeded one million, and was ecstatic.
He made the right bet this time! It was absolutely right!
Linmu Studio, you are really amazing!
You are really my lifesaver!
He immediately found the co-founders who had attended the meeting and announced the good news.
Everyone was very happy to hear the news.
Although everyone here would open the Vaporwave gaming platform every day after the game was released, and they were mentally prepared for the game sales, they were still happy to get the exact news.
Except for Chris who opposed it at the beginning.
Now he is in a bit of an awkward situation.
One million.
The sales of the console platform are only 200,000, which is not worth mentioning compared to the sales of one million, not to mention that it has only been half a month!
"This time, the switch to PC is undoubtedly a success. Our choice is not wrong."
Lindsay Hart calmed down a little and continued: "And this success also proves the potential of digital games and Vaporwave gaming platform. Maybe our next game can use Vaporwave gaming platform as the key platform, and we can even not make a console version."
"I object!"
Chris heard it and objected immediately without waiting for others to speak.
"Reason."
Lindsay Hart looked at him, but this time he was not too excited, but stared at him and asked calmly.
Because he is the winner.
"..."
Chris opened his mouth, but couldn't say anything.
There is really no good reason.
How could he have thought that the Vaporwave gaming platform was so powerful...
Lindsay Hart said calmly: "If there is no reason, don't say anything extra, and don't raise any objections randomly, or get out!"
Chris: "..."
The situation reversed.
...
At the same time.
Hawkins looked at the Vaporwave gaming platform on the screen, and saw their announcement that the sales of two third-party masterpieces exceeded one million, and he really couldn't hold back.
No.
These two less famous third-party masterpieces can sell millions of copies, so what about the games of these big companies?
Don't underestimate millions.
This is a considerable income, even if the share is deducted, it is still a considerable income.
The more channels, the better. In this situation, you have to try it out anyway.
Although the cost of making games is indeed high now, and he really wants to get the mysterious Blue Star Engine of Linmu Studio, but there is no word on this, but the game has multiple channels, and the sales income is real!
At the same time, the good sales of the game is also another solution to the high production costs.
So he thought about it, and finally couldn't help it, and prepared to call Frank.
But the call was just made.
Hawkins glanced at the screen from the corner of his eye and found that Vaporwave game platform had issued another announcement.
Hawkins was a little curious and clicked it to take a look.
[The new works of Gibbs, the largest game company in Europe and the United States, "Summit Football", "The Wire", and "Rampage" are officially launched on the Vaporwave game platform, so stay tuned! ]
"..."
Hawkins' eyes widened suddenly and pointed his finger at the screen.
He knew that the more channels, the better. His nemesis Frank certainly knew it...
and knew it better than him.
He moved faster and deliberately stabilized him, not letting him talk to Linmu Studio first...
Just when Hawkins felt that he couldn't wait any longer.
The other party had already finalized the game to be launched on the Vaporwave game platform.
It is even possible that favorable conditions have been negotiated...
"Hello?" At this time, the phone was connected and Frank's voice came.
Hawkins suddenly came back to his senses, his face flushed instantly, and he cursed at the other end of the phone: "FU*K! FU*K! FU*K! FU*K! FU*K! FU*K! FU*K! FU*K! FU*K! FU*K! "I
'll return the previous chapter, and by the way, please vote...
(End of this chapter)