This Online Game Developer is Definitely Problematic

A turn-based online game that hadn’t been updated for half a year, had a development budget seven times that of its competitors, yet only made a tenth of their revenue—a total failure. A game t...

Chapter 477 The Same

Chapter 477 The Same

"What do you think?"

Lin Yao reappeared on the screen and asked with a smile.

And the people present gave their responses very respectfully. After all,

the people present were not players.

As for the game, as for the game revealed in the trailer, they still approved.

Linmu Studio is still the same Linmu Studio.

Every new game is unexpected. Every time you think they will make a certain game, they can always come up with something unexpected, and then say that next, they will make this.

And the two games just announced give people such a feeling.

The background is a game in the Victorian era. Linmu Studio has made it before. "Witch" is one of them. It's just a magic change of the background, building an imaginary world, and bringing a new concept, steampunk!

As for the game with ancient themes, Linmu Studio has also made it before. The Legend of Sword and Fairy is still the most popular content in the "Warcraft" creative workshop.

But Linmu Studio made such a game again, and was not bound by past experience.

This time, they abandoned the previous steampunk and fairy elements for a similar theme.

It came directly back to the basics.

Hard-core swords.

Kung Fu.

One is solemn and the other is treacherous.

The demonstration is like a movie trailer.

It is really fresh for the audience.

As for the release date, these developers don’t feel anything, and it’s almost next spring.

On the other hand,

the players gradually reacted.

Forget it.

Anyway, it’s not far from next spring.

So the dissatisfaction gradually stopped, and most domestic players also gave their approval.

Of course,

European and American players are still disappointed to see Lin Yao appear.

It’s not that the two games just now are not good. Of course they are interested.

But this is Thanksgiving, and Christmas is coming soon!

Since the launch of FPS, European and American players are the first players to come into contact with this type of game. European and American companies started earlier, players love to play, and manufacturers also love to make it.

This has formed a virtuous circle. It’s

similar to Lin Yao’s previous life.

And during the period from Thanksgiving to Christmas, giving European and American players a new FPS game is the best gift.

Because players are used to it, just like domestic players think that online games must have activities on holidays, such as Mid-Autumn Festival and Dragon Boat Festival. If there is no such event suddenly, many players will be very uncomfortable.

It's not that I can't accept it, I'm just disappointed.

If Linmu Studio was an ordinary company, it would be fine.

Players wouldn't say anything if they released two games like "Detective Dee" and "Sherlock Holmes", after all, game companies have their own strategies.

But Linmu Studio made "Battlefield" last year, and this year there have been discussions that Linmu Studio, which is behind the Vaporwave game platform, will compete with Gibbs and Dreamland, which are behind Game Player.

FPS will definitely be there.

"Battlefield" is a good example, and players are pushing it forward.

So it's normal for European and American players who are watching the live broadcast to feel disappointed that Linmu Studio has no new FPS games this year.

"Thank you, everyone."

Lin Yao smiled again in front of the camera. Although she couldn't hear the sound from the scene, she still said thank you.

Frank and Hawkins were sitting in the backstage and no longer looked at Lin Yao on the screen.

The two were already thinking about how to use the end of the year when there were no new games released on the Vaporwave gaming platform to gain more chips for their game players...

"Let's increase the publicity efforts and attract all the European and American players to our platform first!"

Frank thought for a while, and suddenly said to Hawkins: "We will each pay half of the relevant expenses. Don't think it's unnecessary. This is an expense that must be spent..."

"Don't think I'm a fool!"

Hawkins interrupted him and said dissatisfiedly: "Of course I know that it is a necessary expense, don't worry..."

But as he was talking, he suddenly stopped.

Frank looked back at him in a strange way.

He found that he was looking at the screen and his eyes widened slightly.

Frank turned his head immediately.

"Thank you for your kindness."

On the screen.

Lin Yao expressed her gratitude and seemed to be ready to leave.

But after walking a few steps... she seemed to have thought of something and suddenly backed up and came back.

"I almost forgot."

Lin Yao turned her head again, showing an embarrassed expression, and then smiled and said: "There is still a game that I haven't introduced. After all, it's a bit long before next spring. Since it's here, of course, players can't wait that long. And for Christmas, the classic game types that players want must be included..."

"The goddess of victory always stands on the side with more artillery! Linmu Studio's new FPS game - "Call of Duty: Modern Warfare" (Call of Duty: Modern Warfare)."

As Lin Yao's voice fell.

It's hard to say for the people in the venue.

The European and American players who were just disappointed just jumped up and shouted "YES"! ! !

When Hawkins and Frank heard the words of the new FPS game, their faces changed instantly.

Wait!

How come there is more! ? ? ?

No, there really is! ? ? ?

Regardless of their mood.

Lin Yao on the screen has disappeared.

The game screen appears...

the classic green sound wave flashes on the screen.

Then a world map appears on the screen, and the cursor moves, pointing to a certain location.

Various pictures and files with black bars flash one by one.

Finally.

A picture of Chernobyl is frozen in the center of the screen.

The narration sounds.

[Captain Price: When I was just a lieutenant, I did something shameful. ]

[Captain Price: Chernobyl, a paradise for bad guys, even more than a decade later, many people still want to get their hands on nuclear materials from there. Many people... Among them is Imran Zakhaev. ] [Captain Price:

Of course we can't sit back and watch and waste money on used fuel rods? You know, that is the key to destroying the world. ]

[Captain Price: This is the first authorized assassination after World War II. I was ordered by Captain McMillan at the time...]

Accompanied by a few words explaining the cause and effect.

The picture began to change.

The camera passed through the desolate Pripyat, and then came to the nearby Chernobyl Nuclear Power Plant, in front of a long-abandoned high-rise building.

Time passed quickly in the lower left corner, and the dark clouds in the sky changed.

The camera slowly moved forward and gave a broken window on the top floor of the building.

Two soldiers in camouflage wearing ghillie suits lay motionless, holding binoculars in both hands, observing the distance.

Then, as the screen flashed.

The actual game screen appeared.

Next to an M82.50 caliber sniper rifle.

A person observed the front and then spoke.

Captain McMillan: "Lieutenant Price, it seems that we are about to meet on a narrow road. The enemy transport vehicle has entered the shooting range."

And heard the other party's words.

The player who controlled Lieutenant Price looked around and saw some rubble all around, but there was a photo in front of him, which seemed to be the target.

The player controlled Lieutenant Price to move forward, looked at the photo of the target, and held the sniper rifle.

The perspective changed.

Use the first-person perspective of the sniper rifle.

As the zoom lens zoomed in.

The scene in the distance became clear.

Far away.

Several transport vehicles were parked in the open space, and fully armed soldiers were on guard around them.

The target picked up a box, put it on the back seat of the car, and then opened it.

It was a box full of gold bars.

The companion next to the player also started talking.

Captain McMillan: "The wind has become weaker."

"Don't forget what I taught you. Remember to estimate the humidity of the trajectory and wind speed and other variables. At the current distance, you must also take the Coriolis effect into account."

"OK... I saw him, wait for my order."

"Target... confirmed, here is his ID card, it is indeed Imran Zakhaev."

"Hold steady first... look at the flag, pay attention to any changes in wind speed and direction."

In the game, the player aimed the crosshairs at the target and waited for orders.

The captain next to him reminded the player to pay attention to the wind speed and observe the fluttering direction of the flag hanging on the car next to the target. As

soon as the game demonstration started.

It was an assassination...

although it had no beginning or end.

But probably because the captain next to him kept reminding the player, the players watching the live broadcast were directly worried.

Suddenly.

At the moment when the flag stopped fluttering.

The player was about to shoot.

An armed helicopter suddenly flew over and blocked the target.

"Oh my god! Where did it come from? Don't worry, girl... Wait until the sight is clear before shooting..."

Captain McMillan was a little exasperated, and then asked the player to continue waiting.

Soon.

The armed helicopter flew away.

The player also aimed at the target again.

Observing the flag on the front of the car, waiting patiently.

Then.

At the moment when the flag on the front of the car stopped fluttering and the wind stopped.

Captain McMillan shouted loudly: "Now is the only chance! Fire!"

The player immediately fired.

In the originally quiet environment.

Bang!

Suddenly there was a loud noise.

The sound system in the venue was quite good, and this gunshot made many people shrink their shoulders.

In the game.

The bullet was fired.

The target was hit, half of his arm flew out, and blood splattered.

The lethality of large-caliber sniper bullets was undoubtedly revealed.

Captain McMillan: "The target was killed, good job, Lieutenant."

And as this shot flew out.

The enemy also reacted and rushed directly to their location.

The two began to evacuate.

As the player stood up and turned around,

the demo video also seamlessly switched to the promotional video.

The screen suddenly turned into night.

In a room, two soldiers stood at the door. With a GO,

they pulled down the night vision goggles on their foreheads and walked into the dark room.

Then they leaned on the night vision goggles.

Shooting, shooting.

Just like shooting at a target.

Then as the last enemy was shot, the character pulled up the night vision goggles, the screen turned white, and then changed again.

Flying sand and rocks, smoke filled the sky, in a certain Middle Eastern country, the city was like a ruin, with broken walls everywhere, and even the walls that had not collapsed were full of dense bullet holes.

The artillery fire continued to roar.

The enemies rushed up

one after another. A squad, while shooting all the enemies rushing in, leaned against the cover and began to move forward.

Then the screen changed again.

The operator of the AC-130 gunship looked at the black and white picture below through thermal imaging, and then used a 150mm cannon to shoot the groups of enemies below that showed heat sources.

Then the prompt of mission completion came out.

The screen switched again.

Two helicopters evacuated from the battlefield, and one of the friendly helicopters was shot down. In order to save the surviving friendly forces, the helicopter the player was riding landed, and the soldiers walked out of the cabin again to break through the enemy's layers of encirclement and prepare to rescue the surviving pilots.

Various weapons and scenes appeared one by one.

The characters played by the players seemed to be different every time.

The battlefield was also different.

The only thing that was the same was the temperament.

In fact, the entire promotional video was not all thrilling and intense scenes.

For example, the sniper level at the beginning was very gentle.

But the only thing that remained unchanged was the sense of the battlefield, whether it was a thrilling, intense scene, or a gentle, night vision assault scene like shooting a target, it gave people an immersive feeling.

In addition, the previous two FPS games were all World War II, and now suddenly a modern war with a cold tone and various modern weapons frequently appeared.

It really made people's eyes light up.

So.

When the white light of the explosion flashed at the end, the title of "Call of Duty: Modern Warfare" came out.

The audience at the venue cheered.

Release date: December 22.

The cheers were not as loud as they thought until the release date of the game was announced.

Because.

The smell of gunpowder came out.

"The above is the game that Linmu Studio will prepare for all players next. Please look forward to it."

Lin Yao appeared again, and this time there was no nonsense. Instead, she left a sentence and thanked him again.

Then.

She really left.

At the venue.

Lin Yao left.

The main programmer reappeared, and then the award ceremony continued.

But backstage.

Frank and Hawkins were no longer in the mood to pay attention to any awards...

Both of them looked a little ugly.

"It's actually a modern theme!"

Although Frank was a little worried when he saw the promotional video of Linmu Studio's game lineup in the second half of the year and the helicopter scene, he thought it was a little outrageous after thinking about it.

How could it be possible?

How successful was "Battlefield" last year?

You know, last year, both of them also released new FPS games.

The latest works of "Battlefield" and "Mobile Force".

But they were all beaten to the ground by "Battlefield", and players generally thought that Battlefield was better.

This is why the two companies changed the direction of the development of the new game at the same time, because they thought that players would prefer FPS games with the background of World War.

The success of "Battlefield" was obvious to all. If they were in their place, they would have directly made such a successful work into a series!

At least, they should make one more sequel to see the reaction of the players.

So Frank thought that Linmu Studio would not change its direction and make a modern FPS, but now the facts are in front of him.

Linmu Studio will not change its direction. Last year's "Battlefield" was successful. Okay, I will make a modern theme of Modern Warfare in the second year...

But... Brother!

Are you crazy! !

Wasn't "Battlefield" a great success last year?

Why did you suddenly change direction to make Modern Warfare?

So Frank's face was very ugly.

After all, his mood just now was like a roller coaster...

Linmu Studio first announced two new games, and he thought there would be no FPS. Just when he was lucky, Lin Yao suddenly came back and brought FPS.

There are FPS games, and they don't play by the rules. This time, it's not a World War I or World War II theme, but a sudden change of direction to make modern warfare.

Although Frank doesn't think his game will lose.

After all, they are all shooting games, and they have made modern warfare themes before.

They made Modern Warfare last year! And then they were beaten to a pulp by Battlefield...

But this is like a roller coaster, who can stand it...

Moreover, because Linmu Studio did not play by the rules, he felt that things were out of control.

This feeling was really terrible!

"Shit! Did you see that? It's not the sequel to Battlefield."

Next to him.

Hawkins had already reacted, cursing, and even looked a little panicked.

After all, their imaginary enemy has always been Battlefield.

This will be a completely different Call of Duty.

He also felt that things were out of control...

"I see."

Frank turned his head and nodded, then took a deep breath and said calmly: "But this is not necessarily a bad thing, right?"

"..."

Hawkins saw Frank's expression, frowned slightly, and then asked: "Are you saying that players may not accept it?"

"Well, the difference between their FPS last year and this year's FPS is too big. For players who played Battlefield last year and have been looking forward to it since hearing the news, after seeing their subject matter this time, the inherent impression may force them to choose our game."

Frank glanced at the screen, and the host was already awarding the next award.

He thought for a while, as if to convince Hawkins, or to convince himself: "The most important thing now is how many players who played "Battlefield" last year can accept their special promotional video. As long as not all of them, but half of the players express that they want a sequel to "Battlefield", then we will increase the promotion!"

"Damn it, do you want me to promote "Battlefield" as a substitute for "Battlefield"?"

Hawkins's face turned ugly again.

"What's wrong with the substitute! This is a moment of life and death for game players, and as long as I can buy it as good as "Battlefield", I don't mind being a substitute."

Frank didn't care.

As long as he can make money, he really doesn't care.

"..."

Hawkins was silent.

He understood what Frank meant, and he also felt that as long as he could make money, it was indeed acceptable.

So, he picked up his phone and directly opened a certain player community.

And Frank also reacted and picked up his phone.

Now we should pay more attention to the player's evaluation.

The two lowered their heads and took a quick look at the evaluation.

As expected .

The player's evaluation of "Call of Duty"... is quite polarized.

"Wow... the sniper level that came up looks so immersive!"

"Modern Warfare... Has Linmu Studios made this before? It still feels inferior to Battlefield."

"...Finally an FPS came out, I thought it was a sequel to Battlefield, but it's not. I can't understand it! Previously,

Gunpowder and PTU have always been about modern warfare, and I'm tired of this theme! That's why I think last year's Battlefield was great, because it gave me a different gaming experience.

But this year they didn't do it, and instead Gunpowder and PTU returned to the World War II theme."

"Actually, that's pretty good, isn't it? The content in the trailer is so fascinating, the AC-130 gunship, urban street fighting, night vision goggles assault, and the breath-taking sniper segment at the beginning, all make people feel like they're there."

"But the problem is that these are old routines. PTU also had submarine levels before, wasn't that fresh? But it was just fresh."

"This studio is still trustworthy. Although it's not a sequel to Battlefield, I still choose to believe them."

"Why not a sequel to Battlefield..."

"All three games will be released on December 22. I can only buy two of them, and I prefer the World War II theme. I am really tired of Modern Warfare."

"..."

The game was just announced.

Because players paid much attention to it before.

Discussion posts came out soon.

Some players like it and think the temperament shown in the promotional video is very charming.

But some players are disappointed. For example, players who have played the online mode of "Battlefield" for a year are disappointed with the new work of Linmu Studio. Instead, they are looking forward to the performance of the new works of "Battlefield" and "Mobile Force".

Disappointment and expectation, probably 50-50.

Frank and Hawkins lowered their heads to follow the post for a long time, and then they looked up at the same time and felt a little relieved.

Fortunately...

things are as expected!

This proves that there will indeed be players who choose their games!

...

At the same time.

On the other hand.

China is more complicated.

Compared with European and American players who are crazy about FPS games.

Although there are many players in China who like FPS, after all, unlike cars and balls, there is a reason why FPS can become the game that manufacturers are most enthusiastic about and players like to play the most.

But after all, domestic players are not as fanatical as European and American players who can buy an AR-15 rifle at the age of 18...

So their discussion about the works announced by Linmu Studio this time is very chaotic.

Some discussed "Di Renjie", some discussed "Sherlock Holmes", and some discussed "Call of Duty".

In short, it was a mess.

Players have different opinions.

The games they expect are also different.

But the heat is rising.

At this press conference, Vaporwave and Game player were tit-for-tat.

It is indeed a win-win situation for Linmu Studio, Dreamland and Gibbs.

"Di Renjie looks really cool!"

"I look forward to new games, especially the recently released Call of Duty! The modern warfare made by Linmu Studio!"

"The eerie atmosphere of Sherlock Holmes is also great."

"I don't understand why Linmu Studio wants to make modern warfare. This theme has been exhausted by battlefield smoke and mobile forces! It's nothing more than a variety of modern weapons for refreshing shooting. I still like the feeling of pulling the bolt in World War I!"

"I do have such concerns, but what if Linmu Studio makes something different?"

"What can FPS do differently? To be honest, I am a little worried about the Vaporwave gaming platform now."

"The above is talking nonsense, wait and see! I always believe in Lin Yao, they will never let people down."

"What FPS are you discussing? Isn't Di Renjie more worth looking forward to?"

"..."

And just when the forum was in chaos.

At the same time.

Linmu Studio.

As soon as Lin Yao left the camera, she immediately lost her energy. Although she was used to it, she was not really used to such occasions...

And Mu Wanqing had been waiting in the audience. When she saw her coming down, she immediately handed her a bottle of water.

"Thank you."

Lin Yao took it, then thought for a while and asked, "How is the reaction of the players?"

"Well... mixed, but overall, the players are still looking forward to it."

Mu Wanqing explained while handing the phone to Lin Yao.

Lin Yao took it and glanced at it.

Most of the players' comments are actually good.

And the disappointed players are mostly because of "Call of Duty".

And the reason they are disappointed is mostly because of "Battlefield" that they think the themes of modern wars are all the same, and they are not as exciting as pulling the bolt.

Lin Yao glanced at it, then raised her head, shook her head gently, and stopped worrying.

In fact, the themes of World War I and World War II are more limited. If they evolve according to history, players will probably find it boring.

And... who said that modern wars are all the same?

Lin Yao still remembers the feeling of witnessing the nuclear explosion when she played the nuclear explosion level of "Call of Duty".

She had never experienced such a gaming experience here.

(End of this chapter)