The room was filled with various instruments, displaying colorful numbers, and many soldiers in camouflage uniforms were operating them in front of the screens.
The visuals are amazing. If Han Ming didn't know he was in a game, and if the visuals didn't differ from real objects, he would have thought he had entered another dimension.
Han Ming wanted the game character to raise its arm, and the game character on the screen in his glasses raised its arm.
Han Ming didn't need to twist his neck to look around; with the help of the X-ray glasses, the game screen moved along with it, and he could look up, down, left, and right without any problem.
It feels so real, like you're actually there.
However, because of the X-ray glasses, Han Ming could control the actions and dialogue of the game characters inside the "virtual game room" with just his thoughts.
Han Ming thought about it carefully. The game effects were good, but he couldn't create such a powerful device as X-ray glasses at the moment.
In particular, the micro-energy rays that can perform brainwave scans on users and project their thoughts into the game in sync—if this thing can't be made, how can other players play the game like this?
The current "virtual game room" is only for Han Ming to play. There is still a lot of work to be done before a similar device can be manufactured and put on the market.
Han Ming did know that some companies abroad had developed 3D gaming glasses that allowed users to control the screen's movement by tilting their heads.
However, this only provides a sense of visual realism. In addition, the sound source requires wearing headphones, and there seem to be some issues with the matching of the in-game character's movements with the game screen.
Thinking this way, Han Ming vaguely had an idea in his mind.
In other countries, 3D gaming glasses have been referred to as "virtual reality" because wearers see a virtual world in front of them.
Han Ming realized this and decided to make use of this concept.
I used to really enjoy games like The Sims, where you can build your own home and decorate your house.
They can have various jobs to earn a salary to support their family, and even have women and children.
Players can only control the little character in the game to perform various activities.
Furthermore, the first-person perspective only allows you to see the decorations in the room, and you can't truly experience life from the game character's first-person perspective, which lacks a sense of realism.
If I could develop a game based on the "The Sims" design concept, I could add a first-person perspective to the game characters.
For example, when driving to a store to buy things, the game screen switches to a first-person driving perspective, allowing players to experience driving, thus replacing a dedicated racing game.
If players want to watch movies in the game, they can turn on the in-game TV and directly access locally stored or online movies for first-person viewing.
In reality, a writer of online novels is unleashing their creativity on word processing software.
When he gets tired of writing and wants to listen to music for a while, he has to switch computer windows and open the music player.
If he wants to watch a movie, he still needs to open a movie player or open a browser to go to a video website.
But it's different in this game. When a player enters the game and chooses the profession of writer, well, things will turn out like this.
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