Chapter 514 Game unlocked, Europe and America are coldly received
"Does this look like nothing happened to you?"
Lin Yao looked at Mu Wanqing suspiciously, then thought for a moment, walked up to her, and gently pinched her earlobe.
Soft and slightly hot.
And it seemed to be getting hotter and hotter.
"Your face seems to be red, too."
Lin Yao pinched Mu Wanqing's earlobe, blinked, and then teased her again at a very inappropriate time.
"You pinched my ear."
Mu Wanqing's fair face was indeed stained with a hint of blush, but she did not hide or refute, but just whispered.
"I won't."
Lin Yao showed a mischievous expression, and returned the words that Mu Wanqing had lied to her about sitting on her thigh the day before yesterday.
"..."
But Mu Wanqing did not pinch her earlobe in return.
Instead, he looked at the girl in the skirt standing in front of him implicitly, and then whispered: "Very pretty."
"Does it look good?"
Lin Yao looked down at herself, then was a little speechless, slightly bent back, put away her pride... and gently gathered the hem of her skirt: "Okay, I'm willing to admit defeat."
The reason why she wore a skirt today
was because the two of them made a bet the day before yesterday, sitting on each other's thighs to see who would laugh first when looking at each other.
Then Lin Yao watched Mu Wanqing's bright and beautiful face getting closer and closer, almost kissing her.
In the end, she couldn't help but laugh...
Then the bet was to wear a skirt for a day.
This set of clothes was still found by her yesterday.
"Actually, you are very suitable for this outfit."
Mu Wanqing reached out to help her adjust some of the hem of her skirt: "It feels like... well, the feeling of a high school girl in anime, but the thighs are exposed, and you can wear stockings."
"You really think I'm a dress-up doll, right? You said so, and Lin Xi said so too."
Lin Yao was a little amused and pinched Mu Wanqing's soft earlobe hard.
Because she heard these words again last night.
But Mu Wanqing's reaction was greater than she had imagined.
Her delicate body suddenly stiffened, and the hand that was pinching the corner of Lin Yao's skirt also moved down, suddenly pinching Lin Yao's snow-white and soft thigh.
Very elastic.
"Hand, hand, hand."
Lin Yao immediately shuddered.
"Let go of my earlobe first." Mu Wanqing was reluctant to let go first, and whispered.
"Okay."
Lin Yao glared at her, then let go of her earlobe, but after letting go, she did not leave directly.
Instead, she leaned forward slightly, holding Mu Wanqing's shoulders with both hands, and leaned close to Mu Wanqing's ear as if she wanted to whisper to her.
The next second.
Mu Wanqing's fair and beautiful face suddenly turned red.
A shallow mark appeared on the earlobe.
Lin Yao raised her head again and clapped her hands. Compared with Mu Wanqing, she was very calm: "Okay, help me call the project leaders of several new games to the conference room. I have something to say.
"Monster Hunter" will be the first, but I guess this game will not have a wide audience in Europe and the United States. "Pokemon" will be better, but after all, it is the second sequel and its fame is not so good. But when "Diablo" is released, it should be able to achieve very good results in Europe, the United States and Asia.
Since the release time has been set, let's use this to build momentum for "World of Warcraft" step by step.
The influence of the Forest Carnival is great enough, but when "World of Warcraft" is publicly tested, it is estimated that there will not be much heat left."
While explaining, Lin Yao walked around behind Mu Wanqing and pushed her to the door.
Then, opened the door.
Pushed Mu Wanqing out directly.
Just as she finished speaking,
Lin Yao closed the door again.
Then.
She stood there for a while, and her round oval face slowly turned a little red.
In fact, she was just impulsive just now.
After all, the two of them spend every day together.
Lin Yao is not a fool.
She is indeed very worried.
Don't do it next time.
Lin Yao took a deep breath, patted her face, and returned to her seat.
On the other side.
Across the door.
Mu Wanqing also stood at the door of the office with a red face, wondering what she was thinking.
Is it?
Isn't it?
Two thoughts turned in her mind.
Until.
"Ms. Mu, why are you standing at the door of the senior sister's office, why is your face so red again? Did you take the wrong medicine?"
Zhu Nianqiao came to Lin Yao's office with full energy, and saw Mu Wanqing and immediately yelled.
"..."
Mu Wanqing came back to her senses in an instant, and the blush on her face quickly faded.
She looked at Zhu Nianqiao, hugged the information in her arms tightly, and after a moment of silence, she said: "You have lost your salary this month."
Zhu Nianqiao: "..."
...
The promotion of "Monster Hunter" is still continuing.
The popularity is also rising.
No matter what.
As the first game released after the "Linmu Carnival",
players are still very interested in it.
The peers are also very interested in it.
And the release date of this game is very close.
Just ten days.
It will pass in a flash.
On June 15th, Saturday.
"Monster Hunter" was officially unlocked.
The unlocking time in China was 6 pm that day.
The time difference in East Asia is not much, it is only one or two hours.
But the difference in Europe and the United States is big.
When the game is unlocked, it is mostly in the morning in North America.
But even so, it is probably because the "Carnival" left a deep impression on the players there. Although Lin Yao did not invest too much publicity resources, there are still many European and American players who have watched the Carnival and got up early.
Prepare to start the game.
For example... the two brothers Xibulong and Marco.
The two witnessed Lin Yao's first appearance at the Reflecta conference and announced "Battlefield".
Then they witnessed the announcement of "Call of Duty". The two also personally experienced the fierce competition between "Call of Duty", "Battlefield" and "Mobile Force".
Some time ago, they also followed the live broadcast of "Monster Hunter" in its entirety.
He is also an old player of Linmu Studio.
They plan to buy and play all the games in this Linmu Carnival.
"The trailer of "Monster Hunter" is quite shocking, but I feel that Linmu Studio doesn't seem to care much about the promotion of this game in Europe and the United States..."
Mark put down the switch in his hand and quit "Mario Kart".
At the same time, he asked in confusion.
"Monster Hunter" is about to be unlocked.
I can't continue to play the game.
But it's probably due to professional habits-after all, he is a game editor, so he is very sensitive to the promotion of game companies.
Although Linmu Studio has never given money to the game media he works for, it didn't even give any pre-release consultation before the game was released.
This is quite strange.
You say it's a small company, that's understandable.
Not enough resources, not enough size, can only focus on the local market.
But Linmu Studio is not a small company.
Logically speaking.
After "Call of Duty", Linmu Studio is very clear about how many audiences there are for their games in Europe and the United States.
"Who cares, just play it anyway."
Xibulong didn't have too many thoughts.
He is now waiting for the game to be unlocked.
"Okay."
Mark thought for a moment, stood up and put the switch in his hand into the base, picked up the PRO handle beside him, and leaned on the sofa.
Waiting for the game to finally unlock.
Although I don't understand why there are so few promotional resources for "Monster Hunter".
But I still have to play it.
On the other side.
There is only one TV, and Xibulon can only play with the handheld.
But it doesn't matter.
Soon.
As time comes.
"Monster Hunter" is unlocked.
The two entered the game as soon as possible.
Because of the aesthetics and habits of the painting style.
In the face-pinching part of the game, the two of them dealt with it casually.
When they entered the game, they were dumbfounded...
The game first started with a CG, which roughly explained the identity of the protagonist, and introduced the introduction of the Night Walk of a Hundred Dragons.
This is the main line of the whole game. Although it is dispensable, the plot of "Monster Hunter" is no matter how irrelevant it is. It can't be missing.
This time, the gameplay of "Monster Hunter" Bailong Night Walk has only been changed, and the main line Lin Yao is still retained.
And then.
It's a long tutorial.
It was this part of the tutorial that made them dumbfounded.
Although it can be skipped completely, Linmu Studio has also cut down on a lot of unnecessary learning costs.
And a lot of less important things have been inserted into some dialogues, allowing players to explore on their own.
But the game "Monster Hunter" has been developed for so many years in Lin Yao's previous life, and has formed its own unique gameplay.
Many things cannot be explained clearly without teaching.
Monster Hunter Rise is still good. The teaching is the most basic things. It's time to change to the old game.
What about hot frozen drinks, vertical bombs, and home jade.
I guess all players will be numb.
But it must be said that this game is indeed very different from "Call of Duty" and other fast-paced games that give you a big scene at the beginning...
Although the game that Xibulong and Marco are benchmarking is not "Call of Duty", but "Dark Soul".
They also like Linmu Studio's "Dark Soul", but Dark Soul doesn't have so many complicated things at the beginning.
A broken knife at the beginning, a big butt at the beginning.
Players can immerse themselves in it instantly.
And "Monster Hunter".
Mark and Zebulon went through the tutorial, ran through the village, and then went through the training.
It took about an hour.
During this period, the two did go out to explore the map.
The first training mission was passed perfectly.
But the two were really confused by the complicated system.
And the first mission to defeat the sickle-weasel dragon requires completing two key tasks before taking it...
This...
The two spent the whole morning tossing and turning, and
they didn't feel any fun at all. They felt the dedication of Linmu Studio.
Click on a person's conversation at random, and there will be a lot of things.
There are fourteen types of weapons produced by the processing shop, and then there is a long list of derivative pictures and enhancement lists behind each type of weapon.
Two followers, a cat and a dog, have different attributes.
A bunch of props.
There are also settings such as cat food.
They admit that it is thoughtful.
But it really doesn't agree with their playing habits...
"..."
After tossing and turning for an hour, Mark put down the controller, exhausted.
Then, he found that Xibulon had put down the controller, so he asked, "Is it fun?"
Xibulon shook his head: "Not fun, or more accurately, not suitable for me. Now I have an answer to your question. I finally know why Linmu Studios does not promote the game on a large scale in Europe and the United States.
My God, I find it hard to believe that there are players who can tolerate such a complicated system... I was a little irritated after the tutorial."
At this point,
Xibulon paused and sighed: "Anyway, it is really not suitable for me. I can't play it anymore. The first game of Linmu Carnival was a failure."
"..."
Mark didn't know what to say. In fact, he couldn't imagine how many players could accept this complicated and troublesome game.
Even if they could.
I guess this would be a minus point.
It seems that the evaluation of Linmu Studios' new game cannot be given too high this time.
Xibulon glanced at his friend's expression, afraid that he would continue to play for work, and quickly made a suggestion: "Why don't we play later? Let's play "Breakout" first?"
"..."
Mark glanced at the screen in front of him, thought about the exciting blasting mode of "Breakout", and stood up directly:
"...Okay."
...
Because of the time zone, the game was unlocked first in Europe and the United States.
And the relevant reviews came out soon.
Those who can accept it are still playing it.
So most of the people who came out to review it are basically those who can't accept the complicated and complex system of "Monster Hunter".
And these feedbacks
were quickly sent to Kawabe Mikio, who is very concerned about "Monster Hunter".
"Hahaha."
Seeing the player's evaluation.
Kawabe Mikio was stunned for a moment, and then laughed out loud.
Although it's not clear yet.
But the first game "Monster Hunter" announced by Linmu Carnival is indeed not well received in Europe and the United States.
Nine out of ten people think it's too complicated.
Headache.
This is not a good sign.
Although the success or failure of a game will not directly affect the status of Linmu Carnival.
But for Kawabe Mikio, and even for many of his peers,
the evaluation of this game is of great significance.
Simply put,
Linmu Studio has created an unbeatable golden body through the "Linmu Carnival".
After all, the entire Linmu Carnival was announced under a series of preparations. Not only did many games get released during the period, but each time it could trigger a massive discussion. The closing ceremony was even more shocking and ended perfectly.
For many peers,
the pressure is really too great!
The other party is like an invincible golden body.
Although it was not said explicitly, most of the peers, including Kawabe Mikio, thought that the other party's game would definitely be popular and they needed to avoid it.
And after this idea was born, there were more problems.
The games they had originally completed would become restricted in scheduling release dates.
They would subconsciously avoid the next game released by Linmu Studio.
But a year is so long.
Most players only buy a limited number of games in a month, and the games they can play are also limited.
Linmu Studio will have new games almost every month in the second half of the year.
They will probably have new games on Christmas and Black Friday.
How long can they avoid their games like this?
But where is the invincible image they created?
So Kawabe Mikio urgently needs a point to break the invincible image of Linmu Studio.
Otherwise, he will be really powerless. He
will lose all his spirit.
Originally, he pinned his hopes on Linmu Studio to exaggerate the content of "Monster Hunter".
But now it is not necessary.
Now that "Monster Hunter" is pre-cooled in Europe and the United States, it is the best weapon to break the invincible image of Linmu Studio!
Their game!
Even the game announced at the carnival!
That's it!
After all, the first game is like this.
So don't panic!
Seeing the player feedback at this moment, Kawabe Mikio's feeling is probably this.
His spirit is back.
"Not only "Monster Hunter", other games announced at the Forest Carnival may not be that scary..."
Not only that.
Kawabe Mikio slowly spoke and added one sentence, as if he was talking to his subordinates, or as if he was talking to himself.
After speaking, his mood suddenly became brighter.
A smile appeared on his face again.
At the same time.
Seven o'clock in Japan.
Six o'clock in China.
In two regions, "Monster Hunter" was officially unlocked.
Let's not talk about Japan.
China.
The game has just started.
Players haven't entered the game yet... Specific reviews of the game have not come out yet.
The sand sculpture players have already found a way to play.
[Fuck! Finally there is an oriental-style face-pinching system! My ten years of face-pinching skills can finally be used! I want to pinch Lin Yao! No one can stop me! ]
The largest single-player game community in China.
This post rushed directly to the homepage...
fully explained.
What is meant by people's sorrows and joys are not shared...
Two thousand words are missing
because I didn't get back until nine o'clock, and the company dinner couldn't be postponed, sorry...
Next week is an even-numbered week, I will try to make up for it.
(End of this chapter)
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